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<title>dcpomatic, branch 3052-hang</title>
<subtitle>DCP-o-matic DCP tools</subtitle>
<id>https://git.carlh.net/cgit/dcpomatic/atom?h=3052-hang</id>
<link rel='self' href='https://git.carlh.net/cgit/dcpomatic/atom?h=3052-hang'/>
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<updated>2025-06-14T21:43:13Z</updated>
<entry>
<title>Use a new UISignal which checks thread safety slightly.</title>
<updated>2025-06-14T21:43:13Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-06-11T22:27:33Z</published>
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<id>urn:sha1:a12a943c99ba4aba122f91c93b078d2e87146b32</id>
<content type='text'>
This adds a wrapper around signals2::signal which checks that emission
happens from the GUI thread, for signals whose handlers must be called
in the UI thread.  I'm not sure how helpful it really is but maybe it
catches some bad situations.
</content>
</entry>
<entry>
<title>White space: playlist.{cc,h}</title>
<updated>2025-06-14T21:43:13Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-06-11T20:37:19Z</published>
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<id>urn:sha1:6d2d4973ccd5d4c78414d28988a74dfa7287f001</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Move video frame rate set up to a slightly more logical place.</title>
<updated>2025-06-14T21:43:13Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-06-11T18:22:29Z</published>
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<id>urn:sha1:82ef1cd34dfe22aaae45b7cf8a2f0d2f2c552a47</id>
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</content>
</entry>
<entry>
<title>Fix hang on changing content video frame rate during playback (#3052).</title>
<updated>2025-06-14T20:57:00Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-06-11T00:14:40Z</published>
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<id>urn:sha1:a1a14f3a4186dce4e1c9bac97cf3bb43e370e1b9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add more details to signals.svg.</title>
<updated>2025-06-14T20:57:00Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-06-11T00:13:52Z</published>
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<id>urn:sha1:7466600420f72af03767992911af299d52a20238</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix comment.</title>
<updated>2025-06-14T20:57:00Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-06-10T19:02:33Z</published>
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<id>urn:sha1:b3f89e0e3984142bd24f907e7cedd06446a381a2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix comment.</title>
<updated>2025-06-14T20:57:00Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-06-10T19:02:14Z</published>
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<id>urn:sha1:452c05c72fcc95e47e479a46c043756c1cc070e3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use Behaviour enum instead of bool in more places.</title>
<updated>2025-06-14T20:57:00Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-06-10T18:11:12Z</published>
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<id>urn:sha1:aee9f0696dd00d442e54378645c3d264a494d7bf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Move Behaviour enum out to types.h</title>
<updated>2025-06-14T20:57:00Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-06-10T18:05:23Z</published>
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<id>urn:sha1:692afb53d5a844fde41d0d6633feaf347d28fd24</id>
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</content>
</entry>
<entry>
<title>Catch possible exceptions in destructor.</title>
<updated>2025-06-14T20:35:59Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-06-14T20:35:59Z</published>
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<id>urn:sha1:ff0a329bf4e4527dcdda1b7fab9a592a2c8dbce5</id>
<content type='text'>
There was a report of the player crashing with std::terminate coming
from ~DOMFrame().
</content>
</entry>
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