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<title>dcpomatic, branch v2.11.6</title>
<subtitle>DCP-o-matic DCP tools</subtitle>
<id>https://git.carlh.net/cgit/dcpomatic/atom?h=v2.11.6</id>
<link rel='self' href='https://git.carlh.net/cgit/dcpomatic/atom?h=v2.11.6'/>
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<updated>2017-05-23T08:44:58Z</updated>
<entry>
<title>Bump version</title>
<updated>2017-05-23T08:44:58Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-05-23T08:44:58Z</published>
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<id>urn:sha1:167deda43c57eca795ee93007fb1d9d376a2e931</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update icons.</title>
<updated>2017-05-22T23:18:06Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-05-22T23:17:22Z</published>
<link rel='alternate' type='text/html' href='https://git.carlh.net/cgit/dcpomatic/commit/?id=6d42246459726d193aab21c08ca01d568cdaf344'/>
<id>urn:sha1:6d42246459726d193aab21c08ca01d568cdaf344</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Try to improve cover sheet drop shadow.</title>
<updated>2017-05-22T23:13:41Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-05-22T23:13:41Z</published>
<link rel='alternate' type='text/html' href='https://git.carlh.net/cgit/dcpomatic/commit/?id=c183c2028ff52e83d4c268bf3d0b9b017107c97a'/>
<id>urn:sha1:c183c2028ff52e83d4c268bf3d0b9b017107c97a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing OS X preference icon, remove an unused one.</title>
<updated>2017-05-22T22:11:28Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-05-22T22:11:28Z</published>
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<id>urn:sha1:c2272ccbe468874d58a957bdc2807c998f658d22</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove some unused code.</title>
<updated>2017-05-21T23:00:55Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-05-21T23:00:55Z</published>
<link rel='alternate' type='text/html' href='https://git.carlh.net/cgit/dcpomatic/commit/?id=2b1f8bb12adc35dcd7f352885cb0f9a80b04093e'/>
<id>urn:sha1:2b1f8bb12adc35dcd7f352885cb0f9a80b04093e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Comment format tweak.</title>
<updated>2017-05-21T22:50:52Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-05-21T22:50:52Z</published>
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<id>urn:sha1:88eb173f022062b337dc5d1681a1917c5893dc95</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bump libdcp.</title>
<updated>2017-05-21T22:39:13Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-05-21T22:39:13Z</published>
<link rel='alternate' type='text/html' href='https://git.carlh.net/cgit/dcpomatic/commit/?id=f34e4471c5023ed84bcf766da61d53b9cfcf07e2'/>
<id>urn:sha1:f34e4471c5023ed84bcf766da61d53b9cfcf07e2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix _position with VIDEO_FRAME_TYPE_3D_ALTERNATE.</title>
<updated>2017-05-21T22:18:57Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-05-21T22:18:57Z</published>
<link rel='alternate' type='text/html' href='https://git.carlh.net/cgit/dcpomatic/commit/?id=0c4ec68f554996b4321cd0c0c6a80d9b6c9df321'/>
<id>urn:sha1:0c4ec68f554996b4321cd0c0c6a80d9b6c9df321</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove debug.</title>
<updated>2017-05-21T22:18:35Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-05-21T22:18:35Z</published>
<link rel='alternate' type='text/html' href='https://git.carlh.net/cgit/dcpomatic/commit/?id=90d00be38544256a7e54143264f8527d225035d1'/>
<id>urn:sha1:90d00be38544256a7e54143264f8527d225035d1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Do resampling in AudioDecoder rather than Player.</title>
<updated>2017-05-21T18:48:14Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-05-21T18:48:14Z</published>
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<id>urn:sha1:fa4d2529d63bcfa7cf7c516b7227e20a1b6dec7e</id>
<content type='text'>
This fixes the problem where the decoder's position would not take
into account that all samples pushed into the resampler do not
always immediately come out.  This would result in Player thinking
that there would be gaps when there are not.
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</entry>
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