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<title>dcpomatic/src/lib/audio_content.cc, branch help</title>
<subtitle>DCP-o-matic DCP tools</subtitle>
<id>https://git.carlh.net/cgit/dcpomatic/atom?h=help</id>
<link rel='self' href='https://git.carlh.net/cgit/dcpomatic/atom?h=help'/>
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<updated>2019-05-10T22:43:55Z</updated>
<entry>
<title>Put Time types in dcpomatic namespace.</title>
<updated>2019-05-10T22:43:55Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2019-05-08T22:41:42Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Only make 48kHz-audio DCPs for now (#1436).</title>
<updated>2018-12-23T21:19:10Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2018-12-23T21:19:10Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Add and use new FrameRateChange constructors.</title>
<updated>2018-11-21T12:15:26Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2018-11-21T12:15:26Z</published>
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<id>urn:sha1:f67bc45820b4e56f90eecb97ba3b7762c119f9b5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Take Film pointer out of Content.</title>
<updated>2018-11-21T01:59:04Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2018-11-21T01:59:04Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Fix assertion failure when content has more than one audio stream.</title>
<updated>2018-09-02T01:39:30Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2018-09-02T01:39:30Z</published>
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<id>urn:sha1:bd12a72f78409e3f482be3d47b5efb57af4ad982</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make ContentChange into a generic ChangeSignaller and use it for Film</title>
<updated>2018-08-20T22:29:21Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2018-08-20T22:01:14Z</published>
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<content type='text'>
changes, since we setup_pieces() in response to at least one of these and
hence we must know before it happens so we can suspend the butler and player.
</content>
</entry>
<entry>
<title>More fixes for errors / crashes / misbehaviour with content changes</title>
<updated>2018-08-13T23:05:06Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2018-08-13T16:37:52Z</published>
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<id>urn:sha1:1fe6bd7f8ba059322b8357b2210f0fd590567ce2</id>
<content type='text'>
and the butler.

Here we signal both before and after a change in content.  Before,
the player disables itself so that any pass()/seek() will be no-ops.
After, the player rebuilds its pieces and the butler re-seeks to
get back to where it was before the change.
</content>
</entry>
<entry>
<title>Force audio content to be on a sample boundary.</title>
<updated>2018-08-01T20:47:26Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2018-08-01T20:47:26Z</published>
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<content type='text'>
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</entry>
<entry>
<title>Revert "Remove join function; the code is long and I don't think anybody"</title>
<updated>2018-07-21T20:47:25Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2018-07-21T20:47:25Z</published>
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<id>urn:sha1:6199e090dc1e32d3753ba7e7d7ea8c5f0d79f046</id>
<content type='text'>
It turns out Carsten uses it :)

This reverts commit bd5e8b83a3a18787241982efdae809d4db21f65d.
</content>
</entry>
<entry>
<title>Remove join function; the code is long and I don't think anybody</title>
<updated>2018-07-20T20:28:29Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2018-07-20T20:28:29Z</published>
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<id>urn:sha1:bd5e8b83a3a18787241982efdae809d4db21f65d</id>
<content type='text'>
uses it.
</content>
</entry>
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