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<title>dcpomatic/src/lib/audio_decoder.cc, branch main</title>
<subtitle>DCP-o-matic DCP tools</subtitle>
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<updated>2025-09-05T21:39:57Z</updated>
<entry>
<title>Remove out-of-date comment.</title>
<updated>2025-09-05T21:39:57Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-09-05T21:39:57Z</published>
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<id>urn:sha1:78cc2db4d8899ae22ccc96db5012b33a00d394fc</id>
<content type='text'>
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</entry>
<entry>
<title>Remove compose.hpp includes.</title>
<updated>2025-07-10T18:50:32Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-07-09T20:58:37Z</published>
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<id>urn:sha1:bad01065584014aee4024e7cbc4a66acac7617e1</id>
<content type='text'>
sed -i "/include.*compose.hpp/d;" src/lib/*.cc src/wx/*.cc src/wx/*.h src/tools/*.cc src/lib/*.h test/*.cc
</content>
</entry>
<entry>
<title>Replace String::compose with fmt.</title>
<updated>2025-07-10T18:50:32Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-07-09T20:53:27Z</published>
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<id>urn:sha1:62c34b28567a097e8f22576e7d7891bd3dbe0ac0</id>
<content type='text'>
sed -i "/Plural-Forms/n;/%100/n;/scanf/n;s/%[123456789]/{}/g" src/lib/*.cc src/lib/*.h src/wx/*.cc src/tools/*.cc src/lib/po/*.po src/wx/po/*.po src/tools/po/*.po test/*.cc
sed -i "s/String::compose */fmt::format/g" src/lib/*.cc src/lib/*.h src/wx/*.cc src/tools/*.cc test/*.cc
</content>
</entry>
<entry>
<title>Increase tolerance for audio timestamp error.</title>
<updated>2024-09-16T10:38:06Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2024-09-16T10:38:06Z</published>
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<id>urn:sha1:5c5da23c412e9b922154f8934e16f3a51ff48bdc</id>
<content type='text'>
This makes a seemingly valid file that I was sent play properly.
</content>
</entry>
<entry>
<title>Improve debug log slightly.</title>
<updated>2024-09-16T10:37:34Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2024-09-16T10:37:34Z</published>
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<id>urn:sha1:950b0eee7664caea3c62708a3f05614ee1fc7a8a</id>
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</entry>
<entry>
<title>Cope with unexpected channel counts in data coming from audio decoders.</title>
<updated>2023-08-15T16:27:09Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-08-15T13:46:41Z</published>
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<id>urn:sha1:df7697962ef1049077643636918fba3cd3457e71</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Improve flushing behaviour when there is a lot of space to fill (#2364).</title>
<updated>2022-11-15T21:42:43Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-11-14T23:44:37Z</published>
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<id>urn:sha1:d42bc731c125170efb1bb7b8c9f990a3e9fa5b57</id>
<content type='text'>
Previously a call to flush() could result in a lot of audio being
emitted from the decoder (if there is a big gap between the end
of the audio and the video).  This would end up being emitted in
one chunk from the player, crashing the audio analyser with an OOM
in some cases.
</content>
</entry>
<entry>
<title>Use the resampled rate to calculate the slack threshold rather than just 48kHz (#2275).</title>
<updated>2022-06-29T22:53:20Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-06-19T20:45:18Z</published>
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<id>urn:sha1:f49a724918ad3d1082384576960b1098d7f15822</id>
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</content>
</entry>
<entry>
<title>Fix incorrectly-timed emission of silence padding causing buffer fill (#2217).</title>
<updated>2022-03-15T08:20:17Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-03-14T19:29:44Z</published>
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<id>urn:sha1:0c846af54055b9915c6c68617cd28176d5f84351</id>
<content type='text'>
On initialisation or after seek we insert silence corresponding to
a positive delay in an audio stream.  Previously this inserted silence
was done at time 0, so that after a seek to time T the silent frames
would come out of the audio merger at time 0 and then the player would
fill the space up to time T with silence.  If T was far enough along
this would fill the audio buffers without there being any video.
</content>
</entry>
<entry>
<title>Assorted tidying.</title>
<updated>2021-09-19T23:44:30Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-09-19T23:44:30Z</published>
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