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<title>dcpomatic/src/lib/audio_decoder.cc, branch v2.11.9</title>
<subtitle>DCP-o-matic DCP tools</subtitle>
<id>https://git.carlh.net/cgit/dcpomatic/atom?h=v2.11.9</id>
<link rel='self' href='https://git.carlh.net/cgit/dcpomatic/atom?h=v2.11.9'/>
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<updated>2017-05-21T18:48:14Z</updated>
<entry>
<title>Do resampling in AudioDecoder rather than Player.</title>
<updated>2017-05-21T18:48:14Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-05-21T18:48:14Z</published>
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<id>urn:sha1:fa4d2529d63bcfa7cf7c516b7227e20a1b6dec7e</id>
<content type='text'>
This fixes the problem where the decoder's position would not take
into account that all samples pushed into the resampler do not
always immediately come out.  This would result in Player thinking
that there would be gaps when there are not.
</content>
</entry>
<entry>
<title>Some comments and a few small cleanups.</title>
<updated>2017-04-19T22:04:32Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-02-28T11:09:38Z</published>
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<id>urn:sha1:17e80bc37eea735629e13f068005653428c44cce</id>
<content type='text'>
</content>
</entry>
<entry>
<title>const fix.</title>
<updated>2017-04-19T22:04:32Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-02-21T23:29:08Z</published>
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<id>urn:sha1:3350e8134ec419ca561d3e596c510fbfe0e071d5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Various fixes to push audio vaguely in the right direction.</title>
<updated>2017-04-19T22:04:32Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-02-21T21:42:44Z</published>
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<id>urn:sha1:89aa9d4ba69e471949f791cdafe4ae20cea554d2</id>
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</content>
</entry>
<entry>
<title>Post-merge tidy-up.</title>
<updated>2017-04-19T22:04:32Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2016-12-13T14:51:39Z</published>
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<id>urn:sha1:22b13599407e45d85d1c83e0805aa14965b0ab19</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Various work on the audio code.</title>
<updated>2017-04-19T22:04:32Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2016-11-22T14:54:31Z</published>
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<id>urn:sha1:e11276a822289d7d7d91a4f431f386ad28ef16dd</id>
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</content>
</entry>
<entry>
<title>Basic grunt-work, untested and unfinished, but it compiles.</title>
<updated>2017-04-19T22:04:32Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2016-11-21T16:57:15Z</published>
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<id>urn:sha1:de2af791bdfdcd653752cba970e59efc7bf810c7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Further fixes and tidying to 'better-seek'.</title>
<updated>2016-12-08T11:23:58Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2016-12-08T11:23:58Z</published>
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<id>urn:sha1:a28ef704adf8c5bfa45b3d6285f741af64758ceb</id>
<content type='text'>
This fixes the failure to keep track of the `position' of
each stream of a multi-stream file.  It also tidies things
up a bit.
</content>
</entry>
<entry>
<title>Still more decode logging.</title>
<updated>2016-11-21T00:47:16Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2016-11-21T00:47:16Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Some more decode logging.</title>
<updated>2016-11-20T23:58:51Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2016-11-20T23:58:51Z</published>
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