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<title>dcpomatic/src/lib/audio_decoder.h, branch v2.13.1</title>
<subtitle>DCP-o-matic DCP tools</subtitle>
<id>https://git.carlh.net/cgit/dcpomatic/atom?h=v2.13.1</id>
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<updated>2018-03-05T01:12:32Z</updated>
<entry>
<title>Tidy up with some typedefs.</title>
<updated>2018-03-05T01:12:32Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2018-03-05T01:12:32Z</published>
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<content type='text'>
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</entry>
<entry>
<title>AudioDecoder::_positions is at the resampled rate, if applicable;</title>
<updated>2018-02-16T21:54:01Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2018-02-16T21:54:01Z</published>
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<id>urn:sha1:a8855402f9bc9815b10405ff68c313f4a4584651</id>
<content type='text'>
fix its initial setup.  Fixes problems when seeking deep into
resampled content; before this commit the audio time stamps got
out of whack sufficiently that the butler would fill with video
before any audio made it past the range checks.
</content>
</entry>
<entry>
<title>A previous commit took care to make Decoder::position() not be updated</title>
<updated>2018-01-02T21:09:36Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2018-01-02T21:09:36Z</published>
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<id>urn:sha1:2537a2d959a5872c2e75b322022a7679d24c7e60</id>
<content type='text'>
if the data that was emitted from the decoder was not taken by the player.

This means that when the decoder moves into its end trim the position will
stay where it is (since the player does not take the data).

I can't see the point of doing this; the only use of Decoder::position()
is to decide what to pass() next (I think).

It is also inconvenient because we would like to check Decoder::position()
to decide whether to stop passing a decoder since it's in its end trim
(not doing this causes #1154).
</content>
</entry>
<entry>
<title>Restore correct setup of fast resampler when the player is set to fast.</title>
<updated>2017-09-03T21:41:40Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-09-03T21:41:40Z</published>
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</entry>
<entry>
<title>Fix incorrect reel lengths in some cases; account for emitted data being rejected by the player, and for initial audio not to be at time 0.</title>
<updated>2017-08-29T23:59:26Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-08-29T23:59:26Z</published>
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</content>
</entry>
<entry>
<title>Fixes for silence in projects, various cleanups.</title>
<updated>2017-06-29T10:26:13Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-06-28T09:09:53Z</published>
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</content>
</entry>
<entry>
<title>Attempts to simplify black-filling logic in Player.</title>
<updated>2017-06-23T14:09:30Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-06-23T14:09:30Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Do resampling in AudioDecoder rather than Player.</title>
<updated>2017-05-21T18:48:14Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-05-21T18:48:14Z</published>
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<content type='text'>
This fixes the problem where the decoder's position would not take
into account that all samples pushed into the resampler do not
always immediately come out.  This would result in Player thinking
that there would be gaps when there are not.
</content>
</entry>
<entry>
<title>Some comments and a few small cleanups.</title>
<updated>2017-04-19T22:04:32Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-02-28T11:09:38Z</published>
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</entry>
<entry>
<title>const fix.</title>
<updated>2017-04-19T22:04:32Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-02-21T23:29:08Z</published>
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