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<title>dcpomatic/src/lib/dcp_encoder.cc, branch main</title>
<subtitle>DCP-o-matic DCP tools</subtitle>
<id>https://git.carlh.net/cgit/dcpomatic/atom?h=main</id>
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<updated>2024-04-21T21:18:19Z</updated>
<entry>
<title>Rename Encoder -&gt; FilmEncoder, and subclasses.</title>
<updated>2024-04-21T21:18:19Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2024-03-19T15:29:13Z</published>
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</entry>
<entry>
<title>Cleanup: sorting.</title>
<updated>2024-01-28T01:01:57Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-09-26T11:00:16Z</published>
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</entry>
<entry>
<title>Change end() to only do one thing, and copy the required stuff into pause()</title>
<updated>2024-01-28T01:01:57Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-07-09T21:18:40Z</published>
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</entry>
<entry>
<title>Formatting, variable name tidying and some const correctness.</title>
<updated>2024-01-28T01:01:57Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-07-07T22:20:15Z</published>
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</entry>
<entry>
<title>Patch from Aaron Boxer adding initial support for GPU-powered J2K encoding via his tool "grok".</title>
<updated>2024-01-28T01:01:57Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-07-06T21:09:08Z</published>
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<id>urn:sha1:c80eca531e01860e6714f526b2efb07a58c2e26e</id>
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</entry>
<entry>
<title>Remove some more unnecessary use of shared_ptr.</title>
<updated>2022-10-16T22:10:59Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-10-14T22:28:32Z</published>
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</content>
</entry>
<entry>
<title>Remove some unnecessary use of shared_ptr.</title>
<updated>2022-10-16T22:10:59Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-10-14T19:21:36Z</published>
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<id>urn:sha1:bfd6bd32b5e20c479170452a66cb44eff59feacd</id>
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</entry>
<entry>
<title>Move get_reel_assets() out of Player, as it doesn't need to be there.</title>
<updated>2022-09-10T21:21:06Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-09-10T17:09:07Z</published>
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<id>urn:sha1:c8bd4ead4c9e757d88136a7fdd556272f36be793</id>
<content type='text'>
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</entry>
<entry>
<title>Rearrange subtitle font management.</title>
<updated>2022-06-07T15:01:06Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-06-01T11:03:38Z</published>
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<id>urn:sha1:5a820bb8fae34591be5ac6d19a73461b9dab532a</id>
<content type='text'>
With this change each subtitle coming out of the player has a reference
to a dcpomatic::Font that belongs to the TextContent.  This hopefully
solves a few problems which all basically stemmed from the fact that
previously the decoders/player were deciding what the font ID in the
output DCP would be - they can't do that properly.
</content>
</entry>
<entry>
<title>Move 3D-to-2D check (#1941).</title>
<updated>2021-03-31T23:25:27Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-03-31T23:25:27Z</published>
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<id>urn:sha1:981ffdc9db4a84c614b3186a0fb27136fe6feb37</id>
<content type='text'>
We were checking for 3D content going into a 2D project in
the DCPEncoder, but we also need to do the same thing when exporting.
Moving the check into Player::emit_video() means that it is
applied to both DCP transcoding and export.
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</entry>
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