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<title>dcpomatic/src/lib/dcp_encoder.cc, branch v2.16.77</title>
<subtitle>DCP-o-matic DCP tools</subtitle>
<id>https://git.carlh.net/cgit/dcpomatic/atom?h=v2.16.77</id>
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<updated>2022-10-16T22:10:59Z</updated>
<entry>
<title>Remove some more unnecessary use of shared_ptr.</title>
<updated>2022-10-16T22:10:59Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-10-14T22:28:32Z</published>
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<id>urn:sha1:7d8d78c183656191ff44c9464e06b843bfadc54d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove some unnecessary use of shared_ptr.</title>
<updated>2022-10-16T22:10:59Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-10-14T19:21:36Z</published>
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<id>urn:sha1:bfd6bd32b5e20c479170452a66cb44eff59feacd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Move get_reel_assets() out of Player, as it doesn't need to be there.</title>
<updated>2022-09-10T21:21:06Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-09-10T17:09:07Z</published>
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<id>urn:sha1:c8bd4ead4c9e757d88136a7fdd556272f36be793</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rearrange subtitle font management.</title>
<updated>2022-06-07T15:01:06Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-06-01T11:03:38Z</published>
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<id>urn:sha1:5a820bb8fae34591be5ac6d19a73461b9dab532a</id>
<content type='text'>
With this change each subtitle coming out of the player has a reference
to a dcpomatic::Font that belongs to the TextContent.  This hopefully
solves a few problems which all basically stemmed from the fact that
previously the decoders/player were deciding what the font ID in the
output DCP would be - they can't do that properly.
</content>
</entry>
<entry>
<title>Move 3D-to-2D check (#1941).</title>
<updated>2021-03-31T23:25:27Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-03-31T23:25:27Z</published>
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<id>urn:sha1:981ffdc9db4a84c614b3186a0fb27136fe6feb37</id>
<content type='text'>
We were checking for 3D content going into a 2D project in
the DCPEncoder, but we also need to do the same thing when exporting.
Moving the check into Player::emit_video() means that it is
applied to both DCP transcoding and export.
</content>
</entry>
<entry>
<title>More enum class additions.</title>
<updated>2021-01-31T02:14:24Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-01-31T02:14:24Z</published>
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<id>urn:sha1:8fedaaa75c4586a4cc7ffb393bd71d1fdb091dc8</id>
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</content>
</entry>
<entry>
<title>More c++ tidying.</title>
<updated>2021-01-11T15:46:13Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-01-11T15:46:13Z</published>
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</content>
</entry>
<entry>
<title>BOOST_FOREACH.</title>
<updated>2021-01-07T22:27:56Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-01-04T20:32:13Z</published>
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<id>urn:sha1:a5d004b0773f633401528392fc28e66d70e13ac8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>std::shared_ptr</title>
<updated>2021-01-07T21:48:29Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-01-04T20:16:53Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Pass fonts from content around as FontData.</title>
<updated>2020-12-22T01:37:53Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2020-12-20T22:41:52Z</published>
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<content type='text'>
i.e. as a block of memory rather than a file.  Also, get the
fonts from the decoder rather than the content.

Together, these changes allow us to use fonts from SMPTE DCPs
added as content.  Before, fonts would be messed up in those
cases (#1885).
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</entry>
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