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<title>dcpomatic/src/lib/decoder_factory.h, branch 1771-resample-glitches-take4</title>
<subtitle>DCP-o-matic DCP tools</subtitle>
<id>https://git.carlh.net/cgit/dcpomatic/atom?h=1771-resample-glitches-take4</id>
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<updated>2021-05-07T07:29:59Z</updated>
<entry>
<title>Add some missing includes / forward references.</title>
<updated>2021-05-07T07:29:59Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-05-01T17:34:17Z</published>
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<id>urn:sha1:4753f3c53fee0aa200acb51471521fa7b0d89d27</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Move Resampler into Piece.</title>
<updated>2021-05-07T07:29:59Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-04-29T21:53:12Z</published>
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<id>urn:sha1:e4fa972e2a85affc1526abf55100111b5f540c67</id>
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</content>
</entry>
<entry>
<title>C++11 tidying.</title>
<updated>2021-05-07T07:29:59Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-04-26T17:38:59Z</published>
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<id>urn:sha1:ed7e314345934602cf5051a91658dfe2a794e85f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>std::shared_ptr</title>
<updated>2021-01-07T21:48:29Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-01-04T20:16:53Z</published>
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<id>urn:sha1:dd9be86db6cde0afa5da0d1d1ac43b42e05dca26</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make player more tolerant of some DCP errors.</title>
<updated>2019-08-30T22:16:21Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2019-08-30T22:16:21Z</published>
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<id>urn:sha1:1f88a38a2a607c21988a403e76f315444c4be36b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Optimise decoder_factory for DCPDecoder by offering the old decoder</title>
<updated>2019-07-25T10:37:52Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2019-07-25T10:37:52Z</published>
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<id>urn:sha1:57f112a2bd073123a686141be6c16ba997349056</id>
<content type='text'>
(if available) to recover the list of reels from, rather than having
to scan the filesystem again.
</content>
</entry>
<entry>
<title>Take Film pointer out of Content.</title>
<updated>2018-11-21T01:59:04Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2018-11-21T01:59:04Z</published>
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<id>urn:sha1:254b3044d72de6b033d7c584f5abd2b9aa70aad5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Restore correct setup of fast resampler when the player is set to fast.</title>
<updated>2017-09-03T21:41:40Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-09-03T21:41:40Z</published>
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<id>urn:sha1:4b2cf0764a4091b9466f90e6dbbeb029e04bc2be</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Set AudioDecoder::fast a different way.</title>
<updated>2016-06-22T00:47:28Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2016-06-22T00:47:28Z</published>
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<id>urn:sha1:76f83b97c401c24b3c93baee0665e84be05f43ea</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove caching of old ImageDecoder objects.</title>
<updated>2016-06-13T13:38:12Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2016-06-13T13:38:12Z</published>
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<id>urn:sha1:13aae5d8ff27886656ab7ea3ef1194987954bb3f</id>
<content type='text'>
This breaks things when there is a 3D ImageContent.  When
you change the video frame type on this content the view
does not update because the re-used ImageDecoder recycles
the same video without noticing that the frame type has changed.

I guess this is sort of `because' the video frame type is used
in VideoDecoder::give, which sets up the cache.

Unfortunately I can't remember the case which the caching
of ImageDecoders was meant to speed up.  Maybe this will
now become apparent.
</content>
</entry>
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