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<title>dcpomatic/src/lib/encode_server.cc, branch ub24-fs</title>
<subtitle>DCP-o-matic DCP tools</subtitle>
<id>https://git.carlh.net/cgit/dcpomatic/atom?h=ub24-fs</id>
<link rel='self' href='https://git.carlh.net/cgit/dcpomatic/atom?h=ub24-fs'/>
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<updated>2025-03-22T12:29:58Z</updated>
<entry>
<title>Add abstraction of io_{context,service} and use it as appropriate.</title>
<updated>2025-03-22T12:29:58Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-03-17T00:25:02Z</published>
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<id>urn:sha1:9dd72fc481349f0b5ce985164441eecfa6485c19</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make the Socket connect() call a little friendlier.</title>
<updated>2025-03-22T12:29:58Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-03-17T19:27:47Z</published>
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<id>urn:sha1:169c47ede14b6e86e054871a56ffa048357b4463</id>
<content type='text'>
This avoids some boilerplate.
</content>
</entry>
<entry>
<title>Bump libdcp for raw_convert changes.</title>
<updated>2025-01-05T11:58:13Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2024-12-30T14:43:14Z</published>
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<id>urn:sha1:b03f2277a205ff7e7cdaa12c6e52322ea474a7af</id>
<content type='text'>
raw_convert&lt;string&gt; is gone, so here we use fmt::{to_string,format} instead.
Other raw_converts now use fast_float.
</content>
</entry>
<entry>
<title>Cleanup a few verbose asio-related calls.</title>
<updated>2024-04-28T22:12:14Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2024-04-28T22:11:51Z</published>
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<id>urn:sha1:60000a5c0ebd64e0616cf65d57a6f27662af350a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename Encoder -&gt; FilmEncoder, and subclasses.</title>
<updated>2024-04-21T21:18:19Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2024-03-19T15:29:13Z</published>
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<id>urn:sha1:1fc8c0c6d045404732497ba70bd2eccfbe4cc6f6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Extract all uses of DCP-o-matic name to allow branding.</title>
<updated>2024-04-21T20:07:15Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2024-04-16T20:19:39Z</published>
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<id>urn:sha1:b87e2660d0776f3d1380532ff0d2f3a28ed9d764</id>
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</content>
</entry>
<entry>
<title>Remove all use of add_child() from xmlpp.</title>
<updated>2024-03-20T17:25:09Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2024-02-06T09:58:39Z</published>
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<id>urn:sha1:0e5013e1a96af81e4b501ff0c3192c10a061a2c8</id>
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</content>
</entry>
<entry>
<title>Rearrange encoder threading.</title>
<updated>2024-01-28T01:01:57Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-09-23T22:34:15Z</published>
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<id>urn:sha1:f8d0dac871883c7cbfa6f31c182ca3e6d213aed1</id>
<content type='text'>
Soon we'll add a new encoder type, and the existing structure was
already creaking a bit at the seams while handling local and remote
encodes.  Here we split out an encoder thread and introduce the concept
of a "sync" thread (which blocks while the encoding is happening).
Later we'll have another type which submits the encode request to a
GPU and receives the reply back later.
</content>
</entry>
<entry>
<title>Check some unsanitized network inputs before allocating memory using them.</title>
<updated>2023-10-28T21:03:24Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-10-28T21:03:24Z</published>
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<id>urn:sha1:79ae795c797bae0d6fe94ff0238e082c582eb768</id>
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</content>
</entry>
<entry>
<title>Extract constants.h</title>
<updated>2022-12-09T23:47:30Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-12-09T23:47:30Z</published>
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