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<title>dcpomatic/src/lib/film.cc, branch nvidia2</title>
<subtitle>DCP-o-matic DCP tools</subtitle>
<id>https://git.carlh.net/cgit/dcpomatic/atom?h=nvidia2</id>
<link rel='self' href='https://git.carlh.net/cgit/dcpomatic/atom?h=nvidia2'/>
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<updated>2025-08-27T11:38:56Z</updated>
<entry>
<title>Restore un-ticked DCP audio language correctly (#3077).</title>
<updated>2025-08-27T11:38:56Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-08-27T11:38:56Z</published>
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<id>urn:sha1:6784eb8de2451afd2dedc15c05eac043011b5afb</id>
<content type='text'>
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</entry>
<entry>
<title>Remove unused content pointer from change signals.</title>
<updated>2025-07-15T22:57:23Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-07-15T22:50:12Z</published>
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<id>urn:sha1:2a7f3a1840bf2495656efff17a6c35ab3873b441</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Change Film::examine_and_add_content to take a vector of content.</title>
<updated>2025-07-15T16:03:57Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-07-15T01:36:59Z</published>
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<id>urn:sha1:21415bdb69a99c4fc36cf4b5e5160a171bb1cad4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Change Film::maybe_add_content to take a vector of content.</title>
<updated>2025-07-15T16:03:57Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-07-15T00:57:37Z</published>
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<id>urn:sha1:6207d271effad4e691a5155ccdad083e03b010bc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Change Film::add_content to take a vector of content.</title>
<updated>2025-07-15T16:03:57Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-07-15T00:47:35Z</published>
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<id>urn:sha1:0cfe03ee13d7659901211345e30ed78fe55e21ea</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Don't process unnecessary video frame rate changes.</title>
<updated>2025-07-15T16:02:50Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-07-15T00:20:36Z</published>
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<id>urn:sha1:de77e42f106342e1668e8948e28d6974ef44b61c</id>
<content type='text'>
This inadvertently fixes a bug where multiple pieces of caption content
would be added to the project sequentially, but then immediately
re-arranged to be at the same time.
</content>
</entry>
<entry>
<title>Change ExamineContentJob to take a vector of content.</title>
<updated>2025-07-15T09:10:47Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-07-15T00:19:35Z</published>
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<id>urn:sha1:847daf7ec0f741eb6d50638c2096743ee731634c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Allow audio processors to pass through HI/VI/DBox etc (#3020).</title>
<updated>2025-07-10T20:49:00Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-07-06T21:23:26Z</published>
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<id>urn:sha1:4e244c8a4b34268445123b7d6df54ff303561fa5</id>
<content type='text'>
Previously you couldn't map these things if you were using a processor.
</content>
</entry>
<entry>
<title>Rename audio_output_names() -&gt; audio_output_channel_names().</title>
<updated>2025-07-10T20:49:00Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-07-06T21:21:57Z</published>
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<id>urn:sha1:5599e8ecd975b7fba5e551b1353c0b358fdf35b1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Mention audio processor in the audio matrix.</title>
<updated>2025-07-10T20:49:00Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-07-06T21:21:03Z</published>
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<id>urn:sha1:370d9dcda402a59ee27dfd06c12ff96ddd3c881e</id>
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