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<title>dcpomatic/src/lib/font_id_map.h, branch nvidia2</title>
<subtitle>DCP-o-matic DCP tools</subtitle>
<id>https://git.carlh.net/cgit/dcpomatic/atom?h=nvidia2</id>
<link rel='self' href='https://git.carlh.net/cgit/dcpomatic/atom?h=nvidia2'/>
<link rel='alternate' type='text/html' href='https://git.carlh.net/cgit/dcpomatic/'/>
<updated>2022-06-07T15:01:06Z</updated>
<entry>
<title>Rearrange subtitle font management.</title>
<updated>2022-06-07T15:01:06Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-06-01T11:03:38Z</published>
<link rel='alternate' type='text/html' href='https://git.carlh.net/cgit/dcpomatic/commit/?id=5a820bb8fae34591be5ac6d19a73461b9dab532a'/>
<id>urn:sha1:5a820bb8fae34591be5ac6d19a73461b9dab532a</id>
<content type='text'>
With this change each subtitle coming out of the player has a reference
to a dcpomatic::Font that belongs to the TextContent.  This hopefully
solves a few problems which all basically stemmed from the fact that
previously the decoders/player were deciding what the font ID in the
output DCP would be - they can't do that properly.
</content>
</entry>
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