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<title>dcpomatic/src/lib/make_dcp.cc, branch debug-dual-screen</title>
<subtitle>DCP-o-matic DCP tools</subtitle>
<id>https://git.carlh.net/cgit/dcpomatic/atom?h=debug-dual-screen</id>
<link rel='self' href='https://git.carlh.net/cgit/dcpomatic/atom?h=debug-dual-screen'/>
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<updated>2023-12-16T01:07:38Z</updated>
<entry>
<title>Swap a log for a more informative one.</title>
<updated>2023-12-16T01:07:38Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-10-18T20:59:19Z</published>
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<id>urn:sha1:3314fdae2adcdb34567e67fda702ab6ea7b43772</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rearrange encoder threading.</title>
<updated>2023-12-16T01:07:38Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-09-23T22:34:15Z</published>
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<content type='text'>
Soon we'll add a new encoder type, and the existing structure was
already creaking a bit at the seams while handling local and remote
encodes.  Here we split out an encoder thread and introduce the concept
of a "sync" thread (which blocks while the encoding is happening).
Later we'll have another type which submits the encode request to a
GPU and receives the reply back later.
</content>
</entry>
<entry>
<title>Clean up a hack by adding DCPTranscodeJob.</title>
<updated>2022-04-20T17:36:09Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-12-28T23:54:19Z</published>
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<id>urn:sha1:8d998d5e325e06fdb0075483048cd56dca03273f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Move make_dcp() out of Film (#2132).</title>
<updated>2022-04-20T17:35:36Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-12-18T13:23:50Z</published>
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