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<title>dcpomatic/src/lib/player.cc, branch 2643-progress</title>
<subtitle>DCP-o-matic DCP tools</subtitle>
<id>https://git.carlh.net/cgit/dcpomatic/atom?h=2643-progress</id>
<link rel='self' href='https://git.carlh.net/cgit/dcpomatic/atom?h=2643-progress'/>
<link rel='alternate' type='text/html' href='https://git.carlh.net/cgit/dcpomatic/'/>
<updated>2023-10-28T20:28:14Z</updated>
<entry>
<title>Fix possible dereference of invalid iterator (if have_pushed is empty).</title>
<updated>2023-10-28T20:28:14Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-10-28T20:28:14Z</published>
<link rel='alternate' type='text/html' href='https://git.carlh.net/cgit/dcpomatic/commit/?id=6ab77878f2bef6ece4da8be4307d4b05922e21d6'/>
<id>urn:sha1:6ab77878f2bef6ece4da8be4307d4b05922e21d6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Extract Film::Property to its own header to (maybe) increase compilation speed.</title>
<updated>2023-08-09T08:18:46Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-08-08T16:11:11Z</published>
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<id>urn:sha1:a3c1ae7c2e46b65347341896b3d1a505ff92632b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove some 3D stuff I think is unnecessary since the changes in 2f12058c535045cecc226fe47b3d60da8851a862</title>
<updated>2023-03-05T15:26:56Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-03-05T13:07:01Z</published>
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<id>urn:sha1:a31cfda11a8e3260cdf267be056cb9b4f4b158dd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix error when padding is needed in 3D encodes (#2476).</title>
<updated>2023-03-05T13:06:11Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-03-05T13:06:11Z</published>
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<id>urn:sha1:86515d34200fa2a387e48b117eed9b02cabde30d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Ignore overlapping ATMOS data in the same way that we ignore video (#2429).</title>
<updated>2023-02-10T09:31:15Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-02-09T23:38:33Z</published>
<link rel='alternate' type='text/html' href='https://git.carlh.net/cgit/dcpomatic/commit/?id=3a9265b3f824bde609ec3f16a853b7c69c11877d'/>
<id>urn:sha1:3a9265b3f824bde609ec3f16a853b7c69c11877d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix multiple video overlaps.</title>
<updated>2023-02-10T09:31:15Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-02-09T23:25:06Z</published>
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<id>urn:sha1:46a1e43f9e3f03565536419afc8137c64d5681c0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Cleanup: add Content::period().</title>
<updated>2023-02-10T09:31:15Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-02-09T21:49:47Z</published>
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<id>urn:sha1:fbdfc901498605f89f28a57d595df966bddc4eb1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Cleanup: use some better variable names.</title>
<updated>2023-02-10T09:31:15Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-02-09T21:42:11Z</published>
<link rel='alternate' type='text/html' href='https://git.carlh.net/cgit/dcpomatic/commit/?id=ead33f1db9657b3af93ec966d7bbc24218b6fba0'/>
<id>urn:sha1:ead33f1db9657b3af93ec966d7bbc24218b6fba0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Cleanup: remove unnecessary check.</title>
<updated>2023-02-10T09:31:15Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-02-09T21:07:39Z</published>
<link rel='alternate' type='text/html' href='https://git.carlh.net/cgit/dcpomatic/commit/?id=11bc225507bbd6f2942b7b867389d9571a09c717'/>
<id>urn:sha1:11bc225507bbd6f2942b7b867389d9571a09c717</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Handle 2D/3D mismatches in the player (#2409).</title>
<updated>2023-02-01T00:12:38Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-01-11T22:00:25Z</published>
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<id>urn:sha1:2f12058c535045cecc226fe47b3d60da8851a862</id>
<content type='text'>
Previously if there was 2D content in a 3D project (or vice versa)
the player would emit the video anyway and the encoder would have
to deal with it.

Since previously the FFmpeg encoder did not deal with this quite
right, it seems to make sense to move the logic into the player
so that neither encoder has to worry about it.
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</entry>
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