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<title>dcpomatic/src/lib/player.cc, branch bad-mxf</title>
<subtitle>DCP-o-matic DCP tools</subtitle>
<id>https://git.carlh.net/cgit/dcpomatic/atom?h=bad-mxf</id>
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<updated>2023-02-14T00:05:18Z</updated>
<entry>
<title>wip: Error when failing to read MXF frame.</title>
<updated>2023-02-14T00:05:18Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-02-14T00:05:18Z</published>
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<id>urn:sha1:7b9c6d3afa80e3c299e30aa11d47253bbc5a8fa8</id>
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</content>
</entry>
<entry>
<title>Cleanup: use a class for the Decoder::pass() return value.</title>
<updated>2023-02-13T22:13:54Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-02-13T22:13:54Z</published>
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<id>urn:sha1:de5ad19f419a4443789236cc085a9a6b7df3ed1b</id>
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</content>
</entry>
<entry>
<title>Ignore overlapping ATMOS data in the same way that we ignore video (#2429).</title>
<updated>2023-02-10T09:31:15Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-02-09T23:38:33Z</published>
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<id>urn:sha1:3a9265b3f824bde609ec3f16a853b7c69c11877d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix multiple video overlaps.</title>
<updated>2023-02-10T09:31:15Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-02-09T23:25:06Z</published>
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</content>
</entry>
<entry>
<title>Cleanup: add Content::period().</title>
<updated>2023-02-10T09:31:15Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-02-09T21:49:47Z</published>
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<id>urn:sha1:fbdfc901498605f89f28a57d595df966bddc4eb1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Cleanup: use some better variable names.</title>
<updated>2023-02-10T09:31:15Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-02-09T21:42:11Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Cleanup: remove unnecessary check.</title>
<updated>2023-02-10T09:31:15Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-02-09T21:07:39Z</published>
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<id>urn:sha1:11bc225507bbd6f2942b7b867389d9571a09c717</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Handle 2D/3D mismatches in the player (#2409).</title>
<updated>2023-02-01T00:12:38Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-01-11T22:00:25Z</published>
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<id>urn:sha1:2f12058c535045cecc226fe47b3d60da8851a862</id>
<content type='text'>
Previously if there was 2D content in a 3D project (or vice versa)
the player would emit the video anyway and the encoder would have
to deal with it.

Since previously the FFmpeg encoder did not deal with this quite
right, it seems to make sense to move the logic into the player
so that neither encoder has to worry about it.
</content>
</entry>
<entry>
<title>Fix build on Ubuntu 16.04.</title>
<updated>2022-12-15T15:39:53Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-12-15T15:39:53Z</published>
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<id>urn:sha1:192ba9fe562ccda0b888bf0d3c8f71d4c67be309</id>
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</content>
</entry>
<entry>
<title>Move some methods out of util.{cc,h}</title>
<updated>2022-12-10T00:16:06Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-12-10T00:08:56Z</published>
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