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<title>dcpomatic/src/lib/player.cc, branch v2.8.12</title>
<subtitle>DCP-o-matic DCP tools</subtitle>
<id>https://git.carlh.net/cgit/dcpomatic/atom?h=v2.8.12</id>
<link rel='self' href='https://git.carlh.net/cgit/dcpomatic/atom?h=v2.8.12'/>
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<updated>2016-06-14T14:07:58Z</updated>
<entry>
<title>Clean up of 3D-&gt;2D conversion.</title>
<updated>2016-06-14T14:07:58Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2016-06-14T14:07:58Z</published>
<link rel='alternate' type='text/html' href='https://git.carlh.net/cgit/dcpomatic/commit/?id=0b6f2d7b04819711228ed5fbc5d299b58cef997e'/>
<id>urn:sha1:0b6f2d7b04819711228ed5fbc5d299b58cef997e</id>
<content type='text'>
It makes slightly more sense to discard 2D in the Transcoder
rather than the Encoder.  Unfortunately this requires quite
invasive changes, mainly to remove Encoder::_position and instead
derive this information from the PlayerVideo that is being handled.
This is also nicer than before, I think.

A notable change is that in player.cc; using time rather than
content_video_to_dcp().  This means we are assuming that the decoder
returns video at the time we ask it to, rather than checking
what it has returned.  I can't think of a problem with this (yet).
</content>
</entry>
<entry>
<title>Add VideoFrame class.</title>
<updated>2016-06-14T10:48:37Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2016-06-14T10:48:37Z</published>
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<id>urn:sha1:4b7b0edb359ae68f2dbcab90c7c10382f507fa5b</id>
<content type='text'>
This puts a frame index with an Eyes, which simplifies code in
some areas.  I can't think of a better name for it,
unfortunately.
</content>
</entry>
<entry>
<title>Remove caching of old ImageDecoder objects.</title>
<updated>2016-06-13T13:38:12Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2016-06-13T13:38:12Z</published>
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<id>urn:sha1:13aae5d8ff27886656ab7ea3ef1194987954bb3f</id>
<content type='text'>
This breaks things when there is a 3D ImageContent.  When
you change the video frame type on this content the view
does not update because the re-used ImageDecoder recycles
the same video without noticing that the frame type has changed.

I guess this is sort of `because' the video frame type is used
in VideoDecoder::give, which sets up the cache.

Unfortunately I can't remember the case which the caching
of ImageDecoders was meant to speed up.  Maybe this will
now become apparent.
</content>
</entry>
<entry>
<title>Factor out decoder creation to a factory method.</title>
<updated>2016-05-26T09:57:06Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2016-05-26T09:57:06Z</published>
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<id>urn:sha1:b0f078d851e2a84d2f9d2ae085f6aad837747eb1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>No-op; fix GPL address and use the explicit-program-name version.</title>
<updated>2016-05-25T19:56:58Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2016-05-25T19:56:58Z</published>
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<id>urn:sha1:3828baf56467224f5d44049bf1e7a7ed11f43a05</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Basics of Atmos content support; can be added to project and appears in timeline.</title>
<updated>2016-05-25T15:55:42Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2016-05-25T15:55:42Z</published>
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<id>urn:sha1:48e51965d74cf2a2f2f6f4c5e9c349f1b1103e66</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add VideoMXFContent (part of #803).</title>
<updated>2016-05-25T12:29:13Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2016-05-25T12:29:13Z</published>
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<id>urn:sha1:4ee6786d1c3db04dcc77e511121e5d62d0d595b5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove Sndfile code and use FFmpeg instead.</title>
<updated>2016-05-18T10:50:29Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2016-05-16T22:46:51Z</published>
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<id>urn:sha1:d60b9d006fee94fab80ee86fe1149de7f2e76750</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix some incorrect dynamic_pointer_casts.</title>
<updated>2016-05-18T10:50:29Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2016-05-10T13:38:59Z</published>
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<id>urn:sha1:ebb198d38b672487a9d648e1bf81b795650cde1a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename some methods.</title>
<updated>2016-05-18T10:50:29Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2016-05-10T13:37:57Z</published>
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