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<title>dcpomatic/src/lib/player.h, branch v2.11.26</title>
<subtitle>DCP-o-matic DCP tools</subtitle>
<id>https://git.carlh.net/cgit/dcpomatic/atom?h=v2.11.26</id>
<link rel='self' href='https://git.carlh.net/cgit/dcpomatic/atom?h=v2.11.26'/>
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<updated>2017-08-29T23:59:26Z</updated>
<entry>
<title>Fix incorrect reel lengths in some cases; account for emitted data being rejected by the player, and for initial audio not to be at time 0.</title>
<updated>2017-08-29T23:59:26Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-08-29T23:59:26Z</published>
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<id>urn:sha1:9ba99535750e19c341f6ff535c6c8991658a8fbb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Basics of forced reduction of JPEG2000 decode resolution.</title>
<updated>2017-08-14T20:07:49Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-08-03T16:54:06Z</published>
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</content>
</entry>
<entry>
<title>Add some tests; fix failure to make DCP when there is a bit of audio right at the end of the film (with no corresponding video).</title>
<updated>2017-07-12T14:21:31Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-07-12T14:21:31Z</published>
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<id>urn:sha1:2517ec798da291dedc02dd7a7a432f7aa63133e4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove unused Player::_ignore_audio.  Ignore position</title>
<updated>2017-07-11T13:46:52Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-07-11T13:46:52Z</published>
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<id>urn:sha1:081f974c2c75c306d07d5a6f5da6847826a05a9c</id>
<content type='text'>
of things that we are ignoring; this fixes strange behaviour (delays)
when analysing audio as it used to keep pass()ing decoders to get
data that would never come.
</content>
</entry>
<entry>
<title>Fixes for silence in projects, various cleanups.</title>
<updated>2017-06-29T10:26:13Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-06-28T09:09:53Z</published>
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<id>urn:sha1:baf84885a777378b9ff5c05ef24d6361560822a6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add a OV/VF test; tidy up a bit.</title>
<updated>2017-06-23T19:35:15Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-06-23T19:35:15Z</published>
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<id>urn:sha1:4fbe44913582d6cc48a7d61145f3170fb0eec595</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Do resampling in AudioDecoder rather than Player.</title>
<updated>2017-05-21T18:48:14Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-05-21T18:48:14Z</published>
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<id>urn:sha1:fa4d2529d63bcfa7cf7c516b7227e20a1b6dec7e</id>
<content type='text'>
This fixes the problem where the decoder's position would not take
into account that all samples pushed into the resampler do not
always immediately come out.  This would result in Player thinking
that there would be gaps when there are not.
</content>
</entry>
<entry>
<title>Re-merge _last_{video,audio}_time and _last_seek_time; fix _last_video to work correctly with different pieces.</title>
<updated>2017-05-16T13:05:32Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-05-16T13:05:32Z</published>
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<id>urn:sha1:8040705763d2c7f5d0bee28a965802d0b2b6d906</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fill audio in the Player.</title>
<updated>2017-05-13T19:50:07Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-05-13T19:50:07Z</published>
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<id>urn:sha1:b37249ba5db6bd08fdfe340cec923130ee4cc7b9</id>
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</content>
</entry>
<entry>
<title>Remove unused declaration.</title>
<updated>2017-05-10T23:50:23Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-05-10T23:50:23Z</published>
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