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<title>dcpomatic/src/lib/player.h, branch v2.11.40</title>
<subtitle>DCP-o-matic DCP tools</subtitle>
<id>https://git.carlh.net/cgit/dcpomatic/atom?h=v2.11.40</id>
<link rel='self' href='https://git.carlh.net/cgit/dcpomatic/atom?h=v2.11.40'/>
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<updated>2018-01-02T21:09:36Z</updated>
<entry>
<title>A previous commit took care to make Decoder::position() not be updated</title>
<updated>2018-01-02T21:09:36Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2018-01-02T21:09:36Z</published>
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<id>urn:sha1:2537a2d959a5872c2e75b322022a7679d24c7e60</id>
<content type='text'>
if the data that was emitted from the decoder was not taken by the player.

This means that when the decoder moves into its end trim the position will
stay where it is (since the player does not take the data).

I can't see the point of doing this; the only use of Decoder::position()
is to decide what to pass() next (I think).

It is also inconvenient because we would like to check Decoder::position()
to decide whether to stop passing a decoder since it's in its end trim
(not doing this causes #1154).
</content>
</entry>
<entry>
<title>Fix incorrect reel lengths in some cases; account for emitted data being rejected by the player, and for initial audio not to be at time 0.</title>
<updated>2017-08-29T23:59:26Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-08-29T23:59:26Z</published>
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<id>urn:sha1:9ba99535750e19c341f6ff535c6c8991658a8fbb</id>
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</content>
</entry>
<entry>
<title>Basics of forced reduction of JPEG2000 decode resolution.</title>
<updated>2017-08-14T20:07:49Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-08-03T16:54:06Z</published>
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</content>
</entry>
<entry>
<title>Add some tests; fix failure to make DCP when there is a bit of audio right at the end of the film (with no corresponding video).</title>
<updated>2017-07-12T14:21:31Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-07-12T14:21:31Z</published>
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<id>urn:sha1:2517ec798da291dedc02dd7a7a432f7aa63133e4</id>
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</content>
</entry>
<entry>
<title>Remove unused Player::_ignore_audio.  Ignore position</title>
<updated>2017-07-11T13:46:52Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-07-11T13:46:52Z</published>
<link rel='alternate' type='text/html' href='https://git.carlh.net/cgit/dcpomatic/commit/?id=081f974c2c75c306d07d5a6f5da6847826a05a9c'/>
<id>urn:sha1:081f974c2c75c306d07d5a6f5da6847826a05a9c</id>
<content type='text'>
of things that we are ignoring; this fixes strange behaviour (delays)
when analysing audio as it used to keep pass()ing decoders to get
data that would never come.
</content>
</entry>
<entry>
<title>Fixes for silence in projects, various cleanups.</title>
<updated>2017-06-29T10:26:13Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-06-28T09:09:53Z</published>
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<id>urn:sha1:baf84885a777378b9ff5c05ef24d6361560822a6</id>
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</content>
</entry>
<entry>
<title>Add a OV/VF test; tidy up a bit.</title>
<updated>2017-06-23T19:35:15Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-06-23T19:35:15Z</published>
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<id>urn:sha1:4fbe44913582d6cc48a7d61145f3170fb0eec595</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Do resampling in AudioDecoder rather than Player.</title>
<updated>2017-05-21T18:48:14Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-05-21T18:48:14Z</published>
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<id>urn:sha1:fa4d2529d63bcfa7cf7c516b7227e20a1b6dec7e</id>
<content type='text'>
This fixes the problem where the decoder's position would not take
into account that all samples pushed into the resampler do not
always immediately come out.  This would result in Player thinking
that there would be gaps when there are not.
</content>
</entry>
<entry>
<title>Re-merge _last_{video,audio}_time and _last_seek_time; fix _last_video to work correctly with different pieces.</title>
<updated>2017-05-16T13:05:32Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-05-16T13:05:32Z</published>
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<id>urn:sha1:8040705763d2c7f5d0bee28a965802d0b2b6d906</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fill audio in the Player.</title>
<updated>2017-05-13T19:50:07Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2017-05-13T19:50:07Z</published>
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