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<title>dcpomatic/src/lib/rng.h, branch main</title>
<subtitle>DCP-o-matic DCP tools</subtitle>
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<updated>2025-01-24T23:56:12Z</updated>
<entry>
<title>White space: audio_delay.{cc,h} audio_point.{cc,h} rng.{cc,h} atmos_test.cc</title>
<updated>2025-01-24T23:56:12Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-01-24T23:56:12Z</published>
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<id>urn:sha1:1f3601d0f09ae33b24b5e793f0dcf57d3bff90f6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>C++11 tidying.</title>
<updated>2021-05-03T18:18:04Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-05-03T09:17:34Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Use a predictable RNG when adding noise to low-bitrate images.</title>
<updated>2021-02-01T22:44:36Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-02-01T16:46:22Z</published>
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The recovery code assumes that encoding a given frame from the
same data will always give the same output; it always encodes frame 0
again to set things up properly and if that frame is a different size
to the previous run everything breaks.
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