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<title>dcpomatic/src/lib/shuffler.cc, branch compose</title>
<subtitle>DCP-o-matic DCP tools</subtitle>
<id>https://git.carlh.net/cgit/dcpomatic/atom?h=compose</id>
<link rel='self' href='https://git.carlh.net/cgit/dcpomatic/atom?h=compose'/>
<link rel='alternate' type='text/html' href='https://git.carlh.net/cgit/dcpomatic/'/>
<updated>2021-07-10T00:02:19Z</updated>
<entry>
<title>Use dcp::compose rather than our own.</title>
<updated>2021-07-10T00:02:19Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-07-10T00:02:19Z</published>
<link rel='alternate' type='text/html' href='https://git.carlh.net/cgit/dcpomatic/commit/?id=5b0e331380c83ec9835e8aa42fd342b2f0ad275d'/>
<id>urn:sha1:5b0e331380c83ec9835e8aa42fd342b2f0ad275d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>C++11 tidying.</title>
<updated>2021-04-30T23:31:35Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-04-30T23:31:35Z</published>
<link rel='alternate' type='text/html' href='https://git.carlh.net/cgit/dcpomatic/commit/?id=8963f0007af1a312017b9627c18b82ec2a577591'/>
<id>urn:sha1:8963f0007af1a312017b9627c18b82ec2a577591</id>
<content type='text'>
</content>
</entry>
<entry>
<title>More enum class additions.</title>
<updated>2021-01-31T02:14:24Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-01-31T02:14:24Z</published>
<link rel='alternate' type='text/html' href='https://git.carlh.net/cgit/dcpomatic/commit/?id=8fedaaa75c4586a4cc7ffb393bd71d1fdb091dc8'/>
<id>urn:sha1:8fedaaa75c4586a4cc7ffb393bd71d1fdb091dc8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename debug type THREED to THREED_D.</title>
<updated>2021-01-30T15:33:26Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-01-30T15:33:26Z</published>
<link rel='alternate' type='text/html' href='https://git.carlh.net/cgit/dcpomatic/commit/?id=4985d87750c87019dfe5dc7ef44e12c45326dd0e'/>
<id>urn:sha1:4985d87750c87019dfe5dc7ef44e12c45326dd0e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>BOOST_FOREACH.</title>
<updated>2021-01-07T22:27:56Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-01-04T20:32:13Z</published>
<link rel='alternate' type='text/html' href='https://git.carlh.net/cgit/dcpomatic/commit/?id=a5d004b0773f633401528392fc28e66d70e13ac8'/>
<id>urn:sha1:a5d004b0773f633401528392fc28e66d70e13ac8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>std::shared_ptr</title>
<updated>2021-01-07T21:48:29Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-01-04T20:16:53Z</published>
<link rel='alternate' type='text/html' href='https://git.carlh.net/cgit/dcpomatic/commit/?id=dd9be86db6cde0afa5da0d1d1ac43b42e05dca26'/>
<id>urn:sha1:dd9be86db6cde0afa5da0d1d1ac43b42e05dca26</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add a bit more debug logging to the player.</title>
<updated>2020-05-20T19:56:28Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2020-05-20T18:20:08Z</published>
<link rel='alternate' type='text/html' href='https://git.carlh.net/cgit/dcpomatic/commit/?id=591ccb82d75070d7cba55995bab23513741ff5cf'/>
<id>urn:sha1:591ccb82d75070d7cba55995bab23513741ff5cf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix weirdly-allowed misplaced bracket.</title>
<updated>2020-03-01T23:31:50Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2020-03-01T23:31:50Z</published>
<link rel='alternate' type='text/html' href='https://git.carlh.net/cgit/dcpomatic/commit/?id=69861be7113fef28bf1cbd9aa6371e5c9b033dd9'/>
<id>urn:sha1:69861be7113fef28bf1cbd9aa6371e5c9b033dd9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove unused LOG_DEBUG_DECODE and re-use it to add some 3D shuffler logging.</title>
<updated>2020-03-01T21:58:49Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2020-03-01T21:58:49Z</published>
<link rel='alternate' type='text/html' href='https://git.carlh.net/cgit/dcpomatic/commit/?id=981100bbff6883ff024b41d4b62e00b2ab8caec4'/>
<id>urn:sha1:981100bbff6883ff024b41d4b62e00b2ab8caec4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixes to 3D shuffler to fix #1463.</title>
<updated>2019-02-13T00:17:10Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2019-02-13T00:17:10Z</published>
<link rel='alternate' type='text/html' href='https://git.carlh.net/cgit/dcpomatic/commit/?id=27fbe80bccafe744ca3f96129c9e582f39921891'/>
<id>urn:sha1:27fbe80bccafe744ca3f96129c9e582f39921891</id>
<content type='text'>
Make the shuffler longer; I've seen examples where the video and sound
are over a second apart within the muxed file.

Allow the shuffler to pass through complete missed frames;
e.g. if the input is L1 R1 L3 R3 we can pass that through without
worrying about the missing frame #2.

Add a log warning if the shuffler fills: at this point, 3D sync
may be lost.
</content>
</entry>
</feed>
