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<title>dcpomatic/src/lib/string_text_file_decoder.cc, branch macos108</title>
<subtitle>DCP-o-matic DCP tools</subtitle>
<id>https://git.carlh.net/cgit/dcpomatic/atom?h=macos108</id>
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<updated>2021-01-07T22:27:56Z</updated>
<entry>
<title>BOOST_FOREACH.</title>
<updated>2021-01-07T22:27:56Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-01-04T20:32:13Z</published>
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<id>urn:sha1:a5d004b0773f633401528392fc28e66d70e13ac8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>std::shared_ptr</title>
<updated>2021-01-07T21:48:29Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-01-04T20:16:53Z</published>
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<id>urn:sha1:dd9be86db6cde0afa5da0d1d1ac43b42e05dca26</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Pass fonts from content around as FontData.</title>
<updated>2020-12-22T01:37:53Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2020-12-20T22:41:52Z</published>
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<id>urn:sha1:ddcd4f3ba0af3e9d49dbb68127317cd0d871a248</id>
<content type='text'>
i.e. as a block of memory rather than a file.  Also, get the
fonts from the decoder rather than the content.

Together, these changes allow us to use fonts from SMPTE DCPs
added as content.  Before, fonts would be messed up in those
cases (#1885).
</content>
</entry>
<entry>
<title>Put Time types in dcpomatic namespace.</title>
<updated>2019-05-10T22:43:55Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2019-05-08T22:41:42Z</published>
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<id>urn:sha1:c4403784febdbdd42e9c32e67fadb147f11fe566</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Put Film pointer into Decoder.</title>
<updated>2018-11-21T02:45:30Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2018-11-21T02:45:30Z</published>
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<id>urn:sha1:84012cdd64f451891febd36154b7226ea21a899b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Take Film pointer out of Content.</title>
<updated>2018-11-21T01:59:04Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2018-11-21T01:59:04Z</published>
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<id>urn:sha1:254b3044d72de6b033d7c584f5abd2b9aa70aad5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Tidy up after mass rename.</title>
<updated>2018-07-23T14:10:11Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2018-07-23T14:10:11Z</published>
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<id>urn:sha1:a5c629cb9b638b67a0e4c2d26fe9ab2e124bf0eb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>More automated renaming.</title>
<updated>2018-07-23T10:20:12Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2018-07-23T10:20:12Z</published>
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<id>urn:sha1:df17bbd25da69fc38eb2dcd8b4a2531cf0bab0bc</id>
<content type='text'>
ActiveCaptions -&gt; ActiveText
BitmapCaption -&gt; BitmapText
ContentCaption -&gt; ContentText
ContentTextCaption -&gt; ContentStringText
TextCaptionFileContent -&gt; StringTextFileContent
TextCaptionFileDecoder -&gt; StringTextFileDecoder
TextCaptionFile -&gt; StringTextFile
TextCaption -&gt; StringText
PlayerCaption -&gt; PlayerText
CaptionContent -&gt; TextContent
CaptionDecoder -&gt; TextDecoder
CaptionPanel -&gt; TextPanel
CaptionView -&gt; TextView
CaptionAppearanceDialog -&gt; SubtitleAppearanceDialog
CaptionType -&gt; TextType
</content>
</entry>
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