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<title>dcpomatic/src/lib/transcode_job.h, branch mpeg2</title>
<subtitle>DCP-o-matic DCP tools</subtitle>
<id>https://git.carlh.net/cgit/dcpomatic/atom?h=mpeg2</id>
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<updated>2024-04-21T21:18:19Z</updated>
<entry>
<title>Rename Encoder -&gt; FilmEncoder, and subclasses.</title>
<updated>2024-04-21T21:18:19Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2024-03-19T15:29:13Z</published>
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<entry>
<title>Rearrange encoder threading.</title>
<updated>2024-01-28T01:01:57Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-09-23T22:34:15Z</published>
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Soon we'll add a new encoder type, and the existing structure was
already creaking a bit at the seams while handling local and remote
encodes.  Here we split out an encoder thread and introduce the concept
of a "sync" thread (which blocks while the encoding is happening).
Later we'll have another type which submits the encode request to a
GPU and receives the reply back later.
</content>
</entry>
<entry>
<title>Patch from Aaron Boxer adding initial support for GPU-powered J2K encoding via his tool "grok".</title>
<updated>2024-01-28T01:01:57Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-07-06T21:09:08Z</published>
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<id>urn:sha1:c80eca531e01860e6714f526b2efb07a58c2e26e</id>
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</entry>
<entry>
<title>Cleanup: extract TranscodeJob::frames_per_second().</title>
<updated>2023-08-25T23:43:22Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-08-25T23:43:22Z</published>
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<id>urn:sha1:a54c86b47987d753151fbea831c99a0fef811110</id>
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</content>
</entry>
<entry>
<title>Clean up a hack by adding DCPTranscodeJob.</title>
<updated>2022-04-20T17:36:09Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-12-28T23:54:19Z</published>
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<id>urn:sha1:8d998d5e325e06fdb0075483048cd56dca03273f</id>
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</content>
</entry>
<entry>
<title>Use a virtual method rather than a set of nasty dynamic casts.</title>
<updated>2021-12-06T21:42:06Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-12-04T23:24:56Z</published>
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</entry>
<entry>
<title>Rearrange checking (and re-examining) content.</title>
<updated>2021-11-28T20:13:15Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-11-28T09:39:03Z</published>
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<content type='text'>
Most importantly, checking of content for changes before making
a DCP is now done in the TranscodeJob (rather than being in a
separate job).  This makes things a little neater and also makes
the batch converter less confusing when you add a job whose content
has changed.
</content>
</entry>
<entry>
<title>C++11 tidying.</title>
<updated>2021-05-03T18:18:04Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-05-03T09:17:34Z</published>
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<id>urn:sha1:689fa55d1529ad88449ca464e9107c4dcc54d1cb</id>
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</content>
</entry>
<entry>
<title>std::shared_ptr</title>
<updated>2021-01-07T21:48:29Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-01-04T20:16:53Z</published>
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</entry>
<entry>
<title>Destory TranscodeJob earlier, hopefully to fix #1570.</title>
<updated>2019-05-30T19:08:39Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2019-05-30T19:08:39Z</published>
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