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<title>dcpomatic/src/tools/dcpomatic_player.cc, branch cleanups</title>
<subtitle>DCP-o-matic DCP tools</subtitle>
<id>https://git.carlh.net/cgit/dcpomatic/atom?h=cleanups</id>
<link rel='self' href='https://git.carlh.net/cgit/dcpomatic/atom?h=cleanups'/>
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<updated>2021-11-11T21:50:27Z</updated>
<entry>
<title>Remove player activity logging.  Fixes #2122.</title>
<updated>2021-11-11T21:50:27Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-11-11T21:49:34Z</published>
<link rel='alternate' type='text/html' href='https://git.carlh.net/cgit/dcpomatic/commit/?id=6e99da2707e0af449d1aeec06a43de9af19cfa36'/>
<id>urn:sha1:6e99da2707e0af449d1aeec06a43de9af19cfa36</id>
<content type='text'>
If I remember right this was for swaroop and I suspect nobody else
is really interested.
</content>
</entry>
<entry>
<title>Replace some raw arrays with std::vectors.</title>
<updated>2021-10-11T18:13:21Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-10-11T17:55:06Z</published>
<link rel='alternate' type='text/html' href='https://git.carlh.net/cgit/dcpomatic/commit/?id=44b69f2d9affb048c3d166e3a62bf3462dd5c8b5'/>
<id>urn:sha1:44b69f2d9affb048c3d166e3a62bf3462dd5c8b5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>When the player is used in OpenGL mode, pass unscaled XYZ data through to the shader and do colourspace conversion there.</title>
<updated>2021-09-27T11:41:46Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-09-11T16:52:05Z</published>
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<id>urn:sha1:7245e46453a82886739a45bd78fcdf9e8401367c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>C++11 tidying.</title>
<updated>2021-09-27T11:41:46Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-06-08T22:17:13Z</published>
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<id>urn:sha1:4f4561c4b5bb1e8a2fa8e673606d18ffa25aec6c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix incorrect display of Unicode literal on Windows.</title>
<updated>2021-09-21T07:46:40Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-09-08T22:46:48Z</published>
<link rel='alternate' type='text/html' href='https://git.carlh.net/cgit/dcpomatic/commit/?id=03e0b16f47542996b1a711df265bf3dd4fbebdad'/>
<id>urn:sha1:03e0b16f47542996b1a711df265bf3dd4fbebdad</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Only warn about lots of frame drops in the player (#2069).</title>
<updated>2021-08-16T22:25:09Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-08-16T22:25:09Z</published>
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<id>urn:sha1:6b50d63a76999bb5c443b69e7ec68b4607ab9b4e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Don't react so strongly to failure to bind the play server socket when starting a second player.</title>
<updated>2021-05-23T21:04:46Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-05-23T21:04:46Z</published>
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<id>urn:sha1:61b2026a6d676125f6b7e02d8a81e9aed59e9ce8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Close down the FilmViewer before its GUI elements get destroyed (#1982).</title>
<updated>2021-04-22T23:08:17Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-04-22T23:08:17Z</published>
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<id>urn:sha1:cde59064499abaf8f30d0979747041af363cbef4</id>
<content type='text'>
Otherwise this happens when we're already in the middle of destroying
the UI.
</content>
</entry>
<entry>
<title>Assorted C++11/formatting cleanups.</title>
<updated>2021-04-08T19:32:44Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-04-08T19:32:44Z</published>
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<id>urn:sha1:3339d3bce70afe9ae2ca10e9fcfc4b54b748fbf4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix confusing error on trying to load a DoM project into the player (#1948).</title>
<updated>2021-04-04T22:51:29Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-04-04T22:51:29Z</published>
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<id>urn:sha1:da908d815787cd0272c8bdeef40e1a4d2f6a29f8</id>
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</content>
</entry>
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