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<title>dcpomatic/src/tools/dcpomatic_player.cc, branch cpp17</title>
<subtitle>DCP-o-matic DCP tools</subtitle>
<id>https://git.carlh.net/cgit/dcpomatic/atom?h=cpp17</id>
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<updated>2025-05-27T07:36:37Z</updated>
<entry>
<title>Move i18n setup into 3 separate platform files.</title>
<updated>2025-05-27T07:36:37Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-05-25T12:22:30Z</published>
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<id>urn:sha1:5661c34574fdac778dba0e3c3503f5792c41bb3c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Put wx::report_problem() in a dcpomatic namespace.</title>
<updated>2025-05-27T07:36:37Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-05-25T12:21:37Z</published>
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<id>urn:sha1:329ed48ccdb37835b9e1fb2c53a2fb86e2eede53</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove functors for choosing pixel format output from make_image().</title>
<updated>2025-05-26T19:51:18Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-05-25T20:16:19Z</published>
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<id>urn:sha1:df9b4676aba8b941f124b174393988cad21677e1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix misunderstanding of wxDialog lifetime handling.</title>
<updated>2025-02-25T12:04:08Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-02-25T00:53:48Z</published>
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<id>urn:sha1:6d3086dd78a35bdc179a6579e23f8b5816347dbf</id>
<content type='text'>
Broken by d0308d53dd9f4d036d8c5fe8023920fcdfd43f39

wxDialog can be stack allocated if opened with ShowModal(), but not with
Show().  Go back to wx_ptr for those that are opened with Show().
</content>
</entry>
<entry>
<title>Rename VerifyDCPProgressDialog -&gt; VerifyDCPDialog.</title>
<updated>2025-02-23T00:47:38Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-02-22T00:53:39Z</published>
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<id>urn:sha1:91c171b65e7329b90ac77442fd35b165bde70b26</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make the player verify UI more like the standalone one.</title>
<updated>2025-02-23T00:47:38Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-02-22T00:38:04Z</published>
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<id>urn:sha1:0690032e5c176bb6a9db41c76a167fa4fbd4cb8d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add eye option to player for 3D DCPs.</title>
<updated>2025-02-15T22:44:06Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-02-15T22:44:06Z</published>
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<id>urn:sha1:337273dcfbab838bb6387139dae527292dde31c0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove unnecessary wx_ptr</title>
<updated>2025-02-09T16:29:16Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-02-09T01:06:04Z</published>
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<id>urn:sha1:d0308d53dd9f4d036d8c5fe8023920fcdfd43f39</id>
<content type='text'>
It was only ever used for wxDialog subclasses, which can be
stack-allocated.
</content>
</entry>
<entry>
<title>Catch DCPError when adding OV in the player.</title>
<updated>2025-02-01T23:29:55Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-02-01T23:29:55Z</published>
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<id>urn:sha1:c026d1a586cf3be82c10c0222a6dc5c53b296614</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix the player again (crash with subs in OpenGL mode)</title>
<updated>2025-01-26T00:13:49Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-01-26T00:13:49Z</published>
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<id>urn:sha1:2d777cdbd6017463fe6bd62e2d982d273811d7de</id>
<content type='text'>
Once again the player subtitle alignment wasn't being set up, because
this happens on _viewer.set_film().  _viewer.set_film() must therefore
happen after film_changed(), but then some things in film_changed()
need to happen after _viewer.set_film() (notably the info update and
menu sensitivity update).
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</entry>
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