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<title>dcpomatic/src/wx/audio_mapping_view.cc, branch main</title>
<subtitle>DCP-o-matic DCP tools</subtitle>
<id>https://git.carlh.net/cgit/dcpomatic/atom?h=main</id>
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<updated>2025-07-12T23:47:04Z</updated>
<entry>
<title>White space: audio_mapping_view.cc</title>
<updated>2025-07-12T23:47:04Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-07-12T23:47:04Z</published>
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<id>urn:sha1:42ac8d63c3211e25dd492f2f7116f2a97fa08aea</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Mention audio processor in the audio matrix.</title>
<updated>2025-07-10T20:49:00Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-07-06T21:21:03Z</published>
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<id>urn:sha1:370d9dcda402a59ee27dfd06c12ff96ddd3c881e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove unnecessary wx_ptr</title>
<updated>2025-02-09T16:29:16Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-02-09T01:06:04Z</published>
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<id>urn:sha1:d0308d53dd9f4d036d8c5fe8023920fcdfd43f39</id>
<content type='text'>
It was only ever used for wxDialog subclasses, which can be
stack-allocated.
</content>
</entry>
<entry>
<title>Remove some implicit conversions between wxString and std::string.</title>
<updated>2024-09-03T15:02:24Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2024-08-09T00:02:20Z</published>
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</content>
</entry>
<entry>
<title>Add menu option to un-map all audio (#2805).</title>
<updated>2024-07-11T10:23:26Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2024-07-11T10:23:26Z</published>
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</content>
</entry>
<entry>
<title>Attempt to rationalise menu IDs and avoid duplicates.</title>
<updated>2024-01-11T21:50:29Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2024-01-11T21:50:29Z</published>
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</content>
</entry>
<entry>
<title>Cleanup: remove some unnecessary includes.</title>
<updated>2023-04-25T09:03:42Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-04-25T09:03:42Z</published>
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<id>urn:sha1:e87f943433216d294b22853411eca5c582be1066</id>
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</content>
</entry>
<entry>
<title>Remove unused variable.</title>
<updated>2023-02-25T10:54:36Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-02-25T10:54:18Z</published>
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</content>
</entry>
<entry>
<title>Remove the empty column when there are no input groups.</title>
<updated>2023-02-19T20:22:00Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-02-19T20:22:00Z</published>
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</content>
</entry>
<entry>
<title>Remove scrolling in AudioMappingView.</title>
<updated>2023-02-19T20:19:17Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-02-19T20:19:15Z</published>
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<id>urn:sha1:f568d196a5bbf12726261afdfb92a40e0e0e4c8b</id>
<content type='text'>
In the audio panel it was a bit weird to have part of the panel
scrollable when the whole video panel is.  Now both video and audio
panels scroll.  You lose the "always there" view of the audio processing
summary but I think this is outweighed by the scrolling simplicity.

I also suspect it may make things behave better on "short" screens.
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