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<title>dcpomatic/src/wx/film_viewer.h, branch split</title>
<subtitle>DCP-o-matic DCP tools</subtitle>
<id>https://git.carlh.net/cgit/dcpomatic/atom?h=split</id>
<link rel='self' href='https://git.carlh.net/cgit/dcpomatic/atom?h=split'/>
<link rel='alternate' type='text/html' href='https://git.carlh.net/cgit/dcpomatic/'/>
<updated>2023-11-30T21:15:48Z</updated>
<entry>
<title>Support RtAudio &gt;= 6.</title>
<updated>2023-11-30T21:15:48Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-11-30T21:15:46Z</published>
<link rel='alternate' type='text/html' href='https://git.carlh.net/cgit/dcpomatic/commit/?id=595d3ce932864fa5fb35cf9f52ac50178b8bd173'/>
<id>urn:sha1:595d3ce932864fa5fb35cf9f52ac50178b8bd173</id>
<content type='text'>
There's an API break, mostly about removing the use of exceptions.
</content>
</entry>
<entry>
<title>Extract Film::Property to its own header to (maybe) increase compilation speed.</title>
<updated>2023-08-09T08:18:46Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-08-08T16:11:11Z</published>
<link rel='alternate' type='text/html' href='https://git.carlh.net/cgit/dcpomatic/commit/?id=a3c1ae7c2e46b65347341896b3d1a505ff92632b'/>
<id>urn:sha1:a3c1ae7c2e46b65347341896b3d1a505ff92632b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix player being destroyed while the butler is still using it.</title>
<updated>2022-10-26T17:45:11Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-10-26T17:45:11Z</published>
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<id>urn:sha1:4621a56be32a44e83b89ec0af77ab899fa86defd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove some more unnecessary use of shared_ptr.</title>
<updated>2022-10-16T22:10:59Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-10-14T22:28:32Z</published>
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<id>urn:sha1:7d8d78c183656191ff44c9464e06b843bfadc54d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Primitive auto-crop (#1477).</title>
<updated>2022-04-28T23:44:15Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-01-01T21:20:51Z</published>
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<id>urn:sha1:d5c059a2ff9bab5c2973db6bc4860591679dd42b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use libdcp's warnings.h</title>
<updated>2022-04-22T21:27:15Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-04-22T21:27:15Z</published>
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<id>urn:sha1:3c29aa6531a4046a8db72dcac81189eb8893233c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>C++11 tidying.</title>
<updated>2022-04-09T11:58:49Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-04-09T11:58:49Z</published>
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<id>urn:sha1:fb6e245fa03e5720b8f8fdea3e2228536b22d5cf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Catch exceptions from RtAudio::startStream() in all cases.</title>
<updated>2021-11-28T21:01:38Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-11-28T21:00:21Z</published>
<link rel='alternate' type='text/html' href='https://git.carlh.net/cgit/dcpomatic/commit/?id=30c07e4fa2b4eeb3f5e5b21b9ccbc63b28226690'/>
<id>urn:sha1:30c07e4fa2b4eeb3f5e5b21b9ccbc63b28226690</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove player activity logging.  Fixes #2122.</title>
<updated>2021-11-11T21:51:31Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-11-11T21:49:34Z</published>
<link rel='alternate' type='text/html' href='https://git.carlh.net/cgit/dcpomatic/commit/?id=cfbe9d2f44e380efed7a61b5b5c7a2fec7794915'/>
<id>urn:sha1:cfbe9d2f44e380efed7a61b5b5c7a2fec7794915</id>
<content type='text'>
If I remember right this was for swaroop and I suspect nobody else
is really interested.
</content>
</entry>
<entry>
<title>When the player is used in OpenGL mode, pass unscaled XYZ data through to the shader and do colourspace conversion there.</title>
<updated>2021-09-27T11:41:46Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-09-11T16:52:05Z</published>
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</entry>
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