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<title>dcpomatic/src/wx/gl_video_view.cc, branch writev-debug</title>
<subtitle>DCP-o-matic DCP tools</subtitle>
<id>https://git.carlh.net/cgit/dcpomatic/atom?h=writev-debug</id>
<link rel='self' href='https://git.carlh.net/cgit/dcpomatic/atom?h=writev-debug'/>
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<updated>2024-09-03T15:02:24Z</updated>
<entry>
<title>Remove some implicit conversions between wxString and std::string.</title>
<updated>2024-09-03T15:02:24Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2024-08-09T00:02:20Z</published>
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<id>urn:sha1:5527bdb269e355ca95aa91fe3907bfef0ef17ff4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Support optimised rendering of YUV420P in OpenGL.</title>
<updated>2024-06-06T19:17:56Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2024-06-06T19:17:56Z</published>
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<id>urn:sha1:3185f6330dc6ccc8ff86a0925602880c67951213</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix crash due to player_video().first becoming null sometime between</title>
<updated>2024-01-01T23:15:47Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2024-01-01T23:15:47Z</published>
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<id>urn:sha1:d26f116b98f4a3ae3b1d4e397d254fe58c6d2a24</id>
<content type='text'>
it being passed into the method and then being re-read via
another call to player_video().
</content>
</entry>
<entry>
<title>Fix uninitialised variable.</title>
<updated>2022-11-09T23:08:19Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-11-09T23:08:19Z</published>
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<id>urn:sha1:c45abd2735b5265b091817f7f2f2884016996093</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix colour primaries when previewing Rec.2020 content with OpenGL.</title>
<updated>2022-10-18T18:25:57Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-10-17T21:36:02Z</published>
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<id>urn:sha1:c9a1e2040bf5600aeafdefe56a3bf46e15419a16</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Clarify RGB fragment type as being for Rec709/sRGB primaries.</title>
<updated>2022-10-18T18:25:57Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-10-17T20:46:48Z</published>
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<id>urn:sha1:0a3bcd6e5f5243df76b3440dcd6a47092668946b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add a scope.</title>
<updated>2022-10-18T18:25:57Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-10-17T20:38:23Z</published>
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<id>urn:sha1:1d6fbc1db119e69cbe72a56acc82884b623079c1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Extract ublas_to_gl method.</title>
<updated>2022-10-18T18:25:57Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-10-17T20:37:39Z</published>
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<id>urn:sha1:fded83c2bc934d27c74227202a6aecf2c24a9e3c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename colour_conversion -&gt; xyz_rec709_colour_conversion.</title>
<updated>2022-10-18T18:25:57Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-10-17T20:22:11Z</published>
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<id>urn:sha1:6c95d7eb4274cefdd6fb5b4f69deaeaff47514da</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove misleading comment.</title>
<updated>2022-08-12T14:20:37Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-08-12T14:20:37Z</published>
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<id>urn:sha1:9711854702ac81063e0a4a11067b9ff50d481e59</id>
<content type='text'>
Video levels are taken care of by the call to PlayerVideo::image()
above, in the non-J2K case, and for J2K we're already in full
range so there's no need to convert.
</content>
</entry>
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