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<title>dcpomatic/src/wx/gl_video_view.h, branch 465-vumeters-take2</title>
<subtitle>DCP-o-matic DCP tools</subtitle>
<id>https://git.carlh.net/cgit/dcpomatic/atom?h=465-vumeters-take2</id>
<link rel='self' href='https://git.carlh.net/cgit/dcpomatic/atom?h=465-vumeters-take2'/>
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<updated>2025-04-28T00:31:15Z</updated>
<entry>
<title>Add OpenGL audio meters.</title>
<updated>2025-04-28T00:31:15Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-04-20T22:58:45Z</published>
<link rel='alternate' type='text/html' href='https://git.carlh.net/cgit/dcpomatic/commit/?id=73e105d303cd187112f170320faf208f5625b700'/>
<id>urn:sha1:73e105d303cd187112f170320faf208f5625b700</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Small cleanup to wrap uniform variables.</title>
<updated>2025-04-28T00:31:15Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-04-27T23:34:09Z</published>
<link rel='alternate' type='text/html' href='https://git.carlh.net/cgit/dcpomatic/commit/?id=05b7c7ebb03187664c73dc91e08135a15237558d'/>
<id>urn:sha1:05b7c7ebb03187664c73dc91e08135a15237558d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Don't use pointers for textures in the video view.</title>
<updated>2025-04-28T00:31:15Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-04-27T19:57:52Z</published>
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<id>urn:sha1:d13addc4a274b51e841fb93c39e1573535efe32d</id>
<content type='text'>
This is possible now that Texture is movable.
</content>
</entry>
<entry>
<title>Add new Coords class to manage OpenGL coordinates and use it for the video view.</title>
<updated>2025-04-28T00:31:15Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-04-27T19:49:07Z</published>
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<id>urn:sha1:d35e71e05c79d5343b88c887263bd4df190ad674</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Move GL Texture to gl_util.h.</title>
<updated>2025-04-28T00:31:15Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-04-26T17:13:09Z</published>
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<id>urn:sha1:f59a10a28a587fd38158ba4cde217fb005cb234c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Extract parts of GLVideoView to GLView.</title>
<updated>2025-04-28T00:31:15Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-04-20T21:22:54Z</published>
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<id>urn:sha1:c61e1b24a888e8d79b43069e4ed9864ef53bc718</id>
<content type='text'>
</content>
</entry>
<entry>
<title>White space: gl_video_view.{cc,h}</title>
<updated>2025-02-22T14:03:12Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-02-22T14:03:12Z</published>
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<id>urn:sha1:a6473e956c95448974f3cd867c7fefa90f56b425</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Support optimised rendering of YUV420P in OpenGL.</title>
<updated>2024-06-06T19:17:56Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2024-06-06T19:17:56Z</published>
<link rel='alternate' type='text/html' href='https://git.carlh.net/cgit/dcpomatic/commit/?id=3185f6330dc6ccc8ff86a0925602880c67951213'/>
<id>urn:sha1:3185f6330dc6ccc8ff86a0925602880c67951213</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Extract Film::Property to its own header to (maybe) increase compilation speed.</title>
<updated>2023-08-09T08:18:46Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-08-08T16:11:11Z</published>
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<id>urn:sha1:a3c1ae7c2e46b65347341896b3d1a505ff92632b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix colour primaries when previewing Rec.2020 content with OpenGL.</title>
<updated>2022-10-18T18:25:57Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-10-17T21:36:02Z</published>
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<id>urn:sha1:c9a1e2040bf5600aeafdefe56a3bf46e15419a16</id>
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