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<title>dcpomatic/src, branch 1771-resample-glitches</title>
<subtitle>DCP-o-matic DCP tools</subtitle>
<id>https://git.carlh.net/cgit/dcpomatic/atom?h=1771-resample-glitches</id>
<link rel='self' href='https://git.carlh.net/cgit/dcpomatic/atom?h=1771-resample-glitches'/>
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<updated>2021-04-26T19:33:25Z</updated>
<entry>
<title>Tidy up a bit more.</title>
<updated>2021-04-26T19:33:25Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-04-26T19:33:25Z</published>
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<id>urn:sha1:d82e6b525d828fa8ac314885f5716eb7813e0567</id>
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<entry>
<title>Fix it up a bit.</title>
<updated>2021-04-24T22:50:52Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-04-24T22:50:52Z</published>
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<id>urn:sha1:3ffaed63cab6c0681695afb76ef095adf131d760</id>
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</content>
</entry>
<entry>
<title>Had a go, gave up.</title>
<updated>2021-04-24T22:12:02Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2020-06-21T19:10:10Z</published>
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<id>urn:sha1:dd3862c76cc158fe7cda50cfb4ef11d07a2483e2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Ignore the new THREED_ASSET_MARKED_AS_TWOD warning when loading DCPs.</title>
<updated>2021-04-23T10:15:06Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-04-23T10:15:06Z</published>
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<id>urn:sha1:3d9c4f0f72bf9de5bd76f43c1c465f5b57f31dd3</id>
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</content>
</entry>
<entry>
<title>Fix missing libdcp warning message.</title>
<updated>2021-04-23T06:05:50Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-04-22T23:17:16Z</published>
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<id>urn:sha1:6ed12f7a0d1411a7cf9a86954dc8edf2451990a9</id>
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<entry>
<title>I can't convince myself that _canvas_mutex is doing anything useful, so remove it.</title>
<updated>2021-04-22T23:10:19Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-04-22T23:10:19Z</published>
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<id>urn:sha1:1427d3d34589cd779d5e06da281e6fd65a765ccb</id>
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</content>
</entry>
<entry>
<title>Make the GL thread access the canvas size in a less ridiculous way.</title>
<updated>2021-04-22T23:09:38Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-04-22T23:09:38Z</published>
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<id>urn:sha1:178cb8bfa20aac8e5dd0474b21c0e7a95419b546</id>
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</content>
</entry>
<entry>
<title>Close down the FilmViewer before its GUI elements get destroyed (#1982).</title>
<updated>2021-04-22T23:08:17Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-04-22T23:08:17Z</published>
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<id>urn:sha1:cde59064499abaf8f30d0979747041af363cbef4</id>
<content type='text'>
Otherwise this happens when we're already in the middle of destroying
the UI.
</content>
</entry>
<entry>
<title>Remove configuration option for minimum frame size.</title>
<updated>2021-04-22T19:52:56Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-04-22T13:54:25Z</published>
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<id>urn:sha1:c7917ecfce3200d807091cb64241e54066822cbf</id>
<content type='text'>
Replace it with a fixed 16KB as per #1902.
</content>
</entry>
<entry>
<title>Allow resizing of nag dialog; may help with #1978.</title>
<updated>2021-04-22T19:51:26Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-04-22T19:49:17Z</published>
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