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<title>dcpomatic/test/butler_test.cc, branch xmlsec-debug</title>
<subtitle>DCP-o-matic DCP tools</subtitle>
<id>https://git.carlh.net/cgit/dcpomatic/atom?h=xmlsec-debug</id>
<link rel='self' href='https://git.carlh.net/cgit/dcpomatic/atom?h=xmlsec-debug'/>
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<updated>2025-01-20T19:36:46Z</updated>
<entry>
<title>Pass tolerant flag into Player.</title>
<updated>2025-01-20T19:36:46Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2025-01-19T23:33:08Z</published>
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<id>urn:sha1:8850569d93a8524625b3b595cb6edf45bdf6de07</id>
<content type='text'>
This is needed because the DCPDecoder ends up needing it when it reads
reel information from CPLs.

Maybe all that stuff should be in our metadata.
</content>
</entry>
<entry>
<title>Rename new_test_film2 -&gt; new_test_film.</title>
<updated>2024-05-22T08:33:45Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2024-05-20T14:55:57Z</published>
<link rel='alternate' type='text/html' href='https://git.carlh.net/cgit/dcpomatic/commit/?id=c95ba3eb99c5e4d6dca90cee7e5bb9077b6ed02c'/>
<id>urn:sha1:c95ba3eb99c5e4d6dca90cee7e5bb9077b6ed02c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Replace all new_test_film with new_test_film2.</title>
<updated>2024-05-21T21:52:46Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2024-05-20T14:54:37Z</published>
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<id>urn:sha1:e3dba6242aed7415eddbbfb1e5d56ce6680603c1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Cleanup: test tidying.</title>
<updated>2022-12-29T00:47:32Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-12-29T00:47:32Z</published>
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<id>urn:sha1:ce73eaf7875a9a3326afcd839ad85eb95879c160</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove some more unnecessary use of shared_ptr.</title>
<updated>2022-10-16T22:10:59Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-10-14T22:28:32Z</published>
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<id>urn:sha1:7d8d78c183656191ff44c9464e06b843bfadc54d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use a vector rather than a list when returning from content_factory().</title>
<updated>2022-07-11T10:22:11Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-07-09T18:41:10Z</published>
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<id>urn:sha1:b1e22dff981fb86ae04b12bb5a064e61030793a8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix race between the Butler thread starting and audio (perhaps) being disabled.</title>
<updated>2022-05-26T18:04:33Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-05-26T18:04:33Z</published>
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<id>urn:sha1:8987f133295e352c44e05ef338eacc801c61a629</id>
<content type='text'>
This could cause Butler::audio to be called with _audio_channels = 0
and _disable_audio = false, causing an exception in AudioBuffers when
remap() tried to make an AudioBuffers object with a channel count of 0.
</content>
</entry>
<entry>
<title>Cleanup: remove unused parameter to PlayerVideo::force.</title>
<updated>2022-04-07T20:13:11Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-04-03T22:42:57Z</published>
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<id>urn:sha1:4f9314a311de379b105741273a15821da62a75cc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix incorrectly-timed emission of silence padding causing buffer fill (#2217).</title>
<updated>2022-03-15T08:20:17Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-03-14T19:29:44Z</published>
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<id>urn:sha1:0c846af54055b9915c6c68617cd28176d5f84351</id>
<content type='text'>
On initialisation or after seek we insert silence corresponding to
a positive delay in an audio stream.  Previously this inserted silence
was done at time 0, so that after a seek to time T the silent frames
would come out of the audio merger at time 0 and then the player would
fill the space up to time T with silence.  If T was far enough along
this would fill the audio buffers without there being any video.
</content>
</entry>
<entry>
<title>Always block waiting for audio when exporting.</title>
<updated>2021-10-16T08:13:26Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-10-15T20:33:46Z</published>
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<id>urn:sha1:c8fa584045ad65283a85015f18ee8789ddf881d1</id>
<content type='text'>
Otherwise if there is non available we'll insert silence and potentially
push the audio out of sync (late).  May help with #2098.
</content>
</entry>
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