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<title>dcpomatic/test/client_server_test.cc, branch edgecode2</title>
<subtitle>DCP-o-matic DCP tools</subtitle>
<id>https://git.carlh.net/cgit/dcpomatic/atom?h=edgecode2</id>
<link rel='self' href='https://git.carlh.net/cgit/dcpomatic/atom?h=edgecode2'/>
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<updated>2024-05-29T08:35:55Z</updated>
<entry>
<title>Remove default Interop/SMPTE setting.</title>
<updated>2024-05-29T08:35:55Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2024-05-09T20:20:53Z</published>
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<id>urn:sha1:0e1a20f2717c9e14d2b6675260e2229dfb145ffe</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename new_test_film2 -&gt; new_test_film.</title>
<updated>2024-05-22T08:33:45Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2024-05-20T14:55:57Z</published>
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<id>urn:sha1:c95ba3eb99c5e4d6dca90cee7e5bb9077b6ed02c</id>
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</content>
</entry>
<entry>
<title>Cleanup another test.</title>
<updated>2024-05-20T14:00:43Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2024-05-20T14:00:43Z</published>
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<id>urn:sha1:a6d7cb2bd25a179a88aff10a48c905ed0064365d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix failures in real_encode_with_server.</title>
<updated>2024-04-29T13:48:11Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2024-04-29T08:49:22Z</published>
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<id>urn:sha1:9d6b7a426b71f1791fc3ad1ac15099892c6709fd</id>
<content type='text'>
This test suddenly started failing because the server is never found,
so never encodes any frames.

It's a mystery why this started failing, and even more of a mystery
why there seem to be two distinct reasons.

Some failures were apparently due to firewalld blocking UDP broadcast;
disabling the firewall would make the test pass again.

Other failures were apparently caused by an old EncodeServerFinder
hanging around, presumably finding servers before a new one had the
chance.
</content>
</entry>
<entry>
<title>Rearrange encoder threading.</title>
<updated>2024-01-28T01:01:57Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-09-23T22:34:15Z</published>
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<id>urn:sha1:f8d0dac871883c7cbfa6f31c182ca3e6d213aed1</id>
<content type='text'>
Soon we'll add a new encoder type, and the existing structure was
already creaking a bit at the seams while handling local and remote
encodes.  Here we split out an encoder thread and introduce the concept
of a "sync" thread (which blocks while the encoding is happening).
Later we'll have another type which submits the encode request to a
GPU and receives the reply back later.
</content>
</entry>
<entry>
<title>Change how video timing is done.</title>
<updated>2024-01-28T01:01:56Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-09-29T08:17:50Z</published>
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<id>urn:sha1:895143459866dcb373c93b8e674d1344a129a6df</id>
<content type='text'>
This commit changes the approach with video timing.  Previously,
we would (more-or-less) try to use every video frame from the content
in the output, hoping that they come at a constant frame rate.

This is not always the case, however.  Here we preserve the PTS
of video frames, and then when one arrives we output whatever
DCP video frames we can (at the regular DCP frame rate).

Hopefully this will solve a range of sync problems, but it
could also introduce new ones.
</content>
</entry>
<entry>
<title>Cleanup: use some stack allocation and shared_ptr.</title>
<updated>2023-09-10T20:17:32Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-09-10T20:14:58Z</published>
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<id>urn:sha1:23306255085a0b48168d51629f38597ee0bf80ce</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Replace aligned bool with enum Alignment.</title>
<updated>2021-09-27T11:41:46Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-09-15T21:36:21Z</published>
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<id>urn:sha1:3799e91d126d243d41c44dcb0ca1bfa66b53a57e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>C++11 tidying.</title>
<updated>2021-04-29T18:53:49Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-04-29T07:14:20Z</published>
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<id>urn:sha1:39fb8198febde1937019db1c300ec363aab5aa56</id>
<content type='text'>
</content>
</entry>
<entry>
<title>More enum class additions.</title>
<updated>2021-01-31T02:14:24Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2021-01-31T02:14:24Z</published>
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