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<title>dcpomatic/test/player_test.cc, branch content-changed</title>
<subtitle>DCP-o-matic DCP tools</subtitle>
<id>https://git.carlh.net/cgit/dcpomatic/atom?h=content-changed</id>
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<updated>2023-02-27T11:52:28Z</updated>
<entry>
<title>Remove debug message.</title>
<updated>2023-02-27T11:52:28Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-02-27T11:52:28Z</published>
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<id>urn:sha1:8ff6586d568c4a2b0a2ac24e690d172f4c01e3c4</id>
<content type='text'>
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</entry>
<entry>
<title>Handle 2D/3D mismatches in the player (#2409).</title>
<updated>2023-02-01T00:12:38Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2023-01-11T22:00:25Z</published>
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<content type='text'>
Previously if there was 2D content in a 3D project (or vice versa)
the player would emit the video anyway and the encoder would have
to deal with it.

Since previously the FFmpeg encoder did not deal with this quite
right, it seems to make sense to move the logic into the player
so that neither encoder has to worry about it.
</content>
</entry>
<entry>
<title>Noisy change to get film into AudioContent::modify_trim_start().</title>
<updated>2022-11-25T23:09:27Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-11-22T01:16:16Z</published>
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</content>
</entry>
<entry>
<title>Add another test, including a frame rate change.</title>
<updated>2022-11-25T23:09:27Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-11-22T00:29:15Z</published>
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</content>
</entry>
<entry>
<title>Add failing test for #2373.</title>
<updated>2022-11-25T23:09:27Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-11-21T13:00:17Z</published>
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<id>urn:sha1:26a8f0c778a4abbe12a5a461dc457aa513773de3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix sound corruption with multiple sound files (#2368).</title>
<updated>2022-11-25T22:42:55Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-11-19T16:16:38Z</published>
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<content type='text'>
last_push_end would be initialised to the position of the content,
meaning that content at (for example) 60s into the project would
be treated as the leader, and content much earlier would then be
considered finished by the code which checks ignore_streams_behind
(as its last push was more then 5s before the leader).

This caused audio corruption, shown up by the test here.
</content>
</entry>
<entry>
<title>Remove some more unnecessary use of shared_ptr.</title>
<updated>2022-10-16T22:10:59Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-10-14T22:28:32Z</published>
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<id>urn:sha1:7d8d78c183656191ff44c9464e06b843bfadc54d</id>
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</content>
</entry>
<entry>
<title>Use a vector rather than a list when returning from content_factory().</title>
<updated>2022-07-11T10:22:11Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-07-09T18:41:10Z</published>
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<id>urn:sha1:b1e22dff981fb86ae04b12bb5a064e61030793a8</id>
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</content>
</entry>
<entry>
<title>Set up TextDecoder position based on the time that the next thing will</title>
<updated>2022-06-12T13:40:33Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-06-08T07:58:16Z</published>
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<content type='text'>
be emitted, instead of the time that the last thing was (#2268).

This is to avoid problems with the example shown in the test, where
just because a subtitle in source A comes before a subtitle in source B,
source A is pass()ed next and may then emit a subtitle which should
be after the next one in B.
</content>
</entry>
<entry>
<title>Fix race between the Butler thread starting and audio (perhaps) being disabled.</title>
<updated>2022-05-26T18:04:33Z</updated>
<author>
<name>Carl Hetherington</name>
<email>cth@carlh.net</email>
</author>
<published>2022-05-26T18:04:33Z</published>
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<id>urn:sha1:8987f133295e352c44e05ef338eacc801c61a629</id>
<content type='text'>
This could cause Butler::audio to be called with _audio_channels = 0
and _disable_audio = false, causing an exception in AudioBuffers when
remap() tried to make an AudioBuffers object with a channel count of 0.
</content>
</entry>
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