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authorCarl Hetherington <cth@carlh.net>2024-06-15 18:02:27 +0200
committerCarl Hetherington <cth@carlh.net>2024-06-23 19:51:28 +0200
commit6b1ebeac38cf60142c542bbad30cea5597d7e1e7 (patch)
tree11a5130a58f6ec2086204b9e7462ef43e81593bb
parent321380eeb8a9ba4853a982558c9076d26aafdf82 (diff)
Extract internal player server to separate file and tidy up a bit.
-rw-r--r--src/lib/internal_player_server.cc48
-rw-r--r--src/lib/internal_player_server.h46
-rw-r--r--src/lib/wscript1
-rw-r--r--src/tools/dcpomatic_player.cc55
4 files changed, 112 insertions, 38 deletions
diff --git a/src/lib/internal_player_server.cc b/src/lib/internal_player_server.cc
new file mode 100644
index 000000000..676cfa412
--- /dev/null
+++ b/src/lib/internal_player_server.cc
@@ -0,0 +1,48 @@
+/*
+ Copyright (C) 2024 Carl Hetherington <cth@carlh.net>
+
+ This file is part of DCP-o-matic.
+
+ DCP-o-matic is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ DCP-o-matic is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with DCP-o-matic. If not, see <http://www.gnu.org/licenses/>.
+
+*/
+
+
+#include "dcpomatic_socket.h"
+#include "internal_player_server.h"
+
+
+using std::shared_ptr;
+using std::string;
+using std::vector;
+
+
+void
+InternalPlayerServer::handle(shared_ptr<Socket> socket)
+{
+ try {
+ uint32_t const length = socket->read_uint32();
+ if (length > 65536) {
+ return;
+ }
+ vector<uint8_t> buffer(length);
+ socket->read(buffer.data(), buffer.size());
+ string s(reinterpret_cast<char*>(buffer.data()));
+ emit(boost::bind(boost::ref(LoadDCP), s));
+ socket->write(reinterpret_cast<uint8_t const *>("OK"), 3);
+ } catch (...) {
+
+ }
+}
+
diff --git a/src/lib/internal_player_server.h b/src/lib/internal_player_server.h
new file mode 100644
index 000000000..0648c9657
--- /dev/null
+++ b/src/lib/internal_player_server.h
@@ -0,0 +1,46 @@
+/*
+ Copyright (C) 2024 Carl Hetherington <cth@carlh.net>
+
+ This file is part of DCP-o-matic.
+
+ DCP-o-matic is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ DCP-o-matic is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with DCP-o-matic. If not, see <http://www.gnu.org/licenses/>.
+
+*/
+
+
+#include "config.h"
+#include "server.h"
+#include "signaller.h"
+#include "types.h"
+#include <boost/filesystem.hpp>
+#include <boost/signals2.hpp>
+
+
+/** A server which is always started, that listens for requests from the main
+ * DCP-o-matic to play a DCP.
+ */
+
+class InternalPlayerServer : public Server, public Signaller
+{
+public:
+ InternalPlayerServer()
+ : Server(PLAYER_PLAY_PORT)
+ {}
+
+ boost::signals2::signal<void (boost::filesystem::path)> LoadDCP;
+
+private:
+ void handle(std::shared_ptr<Socket> socket) override;
+};
+
diff --git a/src/lib/wscript b/src/lib/wscript
index 33e68a108..1c53538a1 100644
--- a/src/lib/wscript
+++ b/src/lib/wscript
@@ -138,6 +138,7 @@ sources = """
image_png.cc
image_proxy.cc
image_store.cc
+ internal_player_server.cc
j2k_image_proxy.cc
job.cc
job_manager.cc
diff --git a/src/tools/dcpomatic_player.cc b/src/tools/dcpomatic_player.cc
index d462c7271..f6e052b41 100644
--- a/src/tools/dcpomatic_player.cc
+++ b/src/tools/dcpomatic_player.cc
@@ -54,6 +54,7 @@
#include "lib/image.h"
#include "lib/image_jpeg.h"
#include "lib/image_png.h"
+#include "lib/internal_player_server.h"
#include "lib/internet.h"
#include "lib/job.h"
#include "lib/job_manager.h"
@@ -310,6 +311,8 @@ public:
_stress.LoadDCP.connect (boost::bind(&DOMFrame::load_dcp, this, _1));
+ setup_internal_player_server();
+
SetDropTarget(new DCPDropTarget(this));
}
@@ -1039,6 +1042,20 @@ private:
update_from_config (prop);
}
+ void setup_internal_player_server()
+ {
+ try {
+ auto server = new InternalPlayerServer();
+ server->LoadDCP.connect(boost::bind(&DOMFrame::load_dcp, this, _1));
+ new thread(boost::bind(&InternalPlayerServer::run, server));
+ } catch (std::exception& e) {
+ /* This is not the end of the world; probably a failure to bind the server socket
+ * because there's already another player running.
+ */
+ LOG_DEBUG_PLAYER("Failed to start internal player server (%1)", e.what());
+ }
+ }
+
void update_from_config (Config::Property prop)
{
for (int i = 0; i < _history_items; ++i) {
@@ -1164,34 +1181,6 @@ static const wxCmdLineEntryDesc command_line_description[] = {
{ wxCMD_LINE_NONE, "", "", "", wxCmdLineParamType (0), 0 }
};
-class PlayServer : public Server
-{
-public:
- explicit PlayServer (DOMFrame* frame)
- : Server (PLAYER_PLAY_PORT)
- , _frame (frame)
- {}
-
- void handle (shared_ptr<Socket> socket) override
- {
- try {
- uint32_t const length = socket->read_uint32 ();
- if (length > 65536) {
- return;
- }
- scoped_array<char> buffer (new char[length]);
- socket->read (reinterpret_cast<uint8_t*> (buffer.get()), length);
- string s (buffer.get());
- signal_manager->when_idle (bind (&DOMFrame::load_dcp, _frame, s));
- socket->write (reinterpret_cast<uint8_t const *> ("OK"), 3);
- } catch (...) {
-
- }
- }
-
-private:
- DOMFrame* _frame;
-};
/** @class App
* @brief The magic App class for wxWidgets.
@@ -1265,16 +1254,6 @@ private:
}
_frame->Show ();
- try {
- auto server = new PlayServer (_frame);
- new thread (boost::bind (&PlayServer::run, server));
- } catch (std::exception& e) {
- /* This is not the end of the world; probably a failure to bind the server socket
- * because there's already another player running.
- */
- LOG_DEBUG_PLAYER ("Failed to start play server (%1)", e.what());
- }
-
if (!_dcp_to_load.empty() && dcp::filesystem::is_directory(_dcp_to_load)) {
try {
_frame->load_dcp (_dcp_to_load);