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authorCarl Hetherington <cth@carlh.net>2021-09-13 21:37:05 +0200
committerCarl Hetherington <cth@carlh.net>2021-09-27 13:41:46 +0200
commitc46bfb445ba467b3b262cab4e0aa808d6b4cb6a8 (patch)
tree4b8b9bdf761a1cea795d753ecd70b03f1225eda6
parent85647937291886a18f812f1fd6ac6d04e1cb7695 (diff)
Rename image -> video.
-rw-r--r--src/wx/gl_video_view.cc26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/wx/gl_video_view.cc b/src/wx/gl_video_view.cc
index d646441b4..239f0ece0 100644
--- a/src/wx/gl_video_view.cc
+++ b/src/wx/gl_video_view.cc
@@ -481,9 +481,9 @@ GLVideoView::draw (Position<int>, dcp::Size)
void
GLVideoView::set_image (shared_ptr<const PlayerVideo> pv)
{
- auto image = _optimise_for_j2k ? pv->raw_image() : pv->image(bind(&PlayerVideo::force, _1, AV_PIX_FMT_RGB24), VideoRange::FULL, false, true);
+ auto video = _optimise_for_j2k ? pv->raw_image() : pv->image(bind(&PlayerVideo::force, _1, AV_PIX_FMT_RGB24), VideoRange::FULL, false, true);
- DCPOMATIC_ASSERT (!image->aligned());
+ DCPOMATIC_ASSERT (!video->aligned());
/** If _optimise_for_j2k is true we render a XYZ image, doing the colourspace
* conversion, scaling and video range conversion in the GL shader.
@@ -493,15 +493,15 @@ GLVideoView::set_image (shared_ptr<const PlayerVideo> pv)
/* XXX: video range conversion */
/* XXX: subs */
- auto const changed = _video_texture->set (image);
+ auto const changed = _video_texture->set (video);
if (changed) {
auto const canvas_size = _canvas_size.load();
int const canvas_width = canvas_size.GetWidth();
int const canvas_height = canvas_size.GetHeight();
- float const image_x = float(image->size().width) / canvas_width;
- float const image_y = float(image->size().height) / canvas_height;
+ float const video_x = float(video->size().width) / canvas_width;
+ float const video_y = float(video->size().height) / canvas_height;
auto x_pixels_to_gl = [canvas_width](int x) {
return (x * 2.0f / canvas_width) - 1.0f;
@@ -514,17 +514,17 @@ GLVideoView::set_image (shared_ptr<const PlayerVideo> pv)
auto inter_position = player_video().first->inter_position();
auto inter_size = player_video().first->inter_size();
- float const border_x1 = x_pixels_to_gl (inter_position.x) + 1.0f - image_x;
- float const border_y1 = y_pixels_to_gl (inter_position.y) + 1.0f - image_y;
- float const border_x2 = x_pixels_to_gl (inter_position.x + inter_size.width) + 1.0f - image_x;
- float const border_y2 = y_pixels_to_gl (inter_position.y + inter_size.height) + 1.0f - image_y;
+ float const border_x1 = x_pixels_to_gl (inter_position.x) + 1.0f - video_x;
+ float const border_y1 = y_pixels_to_gl (inter_position.y) + 1.0f - video_y;
+ float const border_x2 = x_pixels_to_gl (inter_position.x + inter_size.width) + 1.0f - video_x;
+ float const border_y2 = y_pixels_to_gl (inter_position.y + inter_size.height) + 1.0f - video_y;
float vertices[] = {
// positions // texture coords
- image_x, image_y, 0.0f, 1.0f, 0.0f, // video texture top right (index 0)
- image_x, -image_y, 0.0f, 1.0f, 1.0f, // video texture bottom right (index 1)
- -image_x, -image_y, 0.0f, 0.0f, 1.0f, // video texture bottom left (index 2)
- -image_x, image_y, 0.0f, 0.0f, 0.0f, // video texture top left (index 3)
+ video_x, video_y, 0.0f, 1.0f, 0.0f, // video texture top right (index 0)
+ video_x, -video_y, 0.0f, 1.0f, 1.0f, // video texture bottom right (index 1)
+ -video_x, -video_y, 0.0f, 0.0f, 1.0f, // video texture bottom left (index 2)
+ -video_x, video_y, 0.0f, 0.0f, 0.0f, // video texture top left (index 3)
border_x1, border_y1, 0.0f, 0.0f, 0.0f, // border bottom left (index 4)
border_x1, border_y2, 0.0f, 0.0f, 0.0f, // border top left (index 5)
border_x2, border_y2, 0.0f, 0.0f, 0.0f, // border top right (index 6)