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authorCarl Hetherington <cth@carlh.net>2025-07-16 01:18:00 +0200
committerCarl Hetherington <cth@carlh.net>2025-07-16 22:27:53 +0200
commitdd0f2c82554c5177544e36532085c0a631b4f1fc (patch)
treec8e63d31eff4ee6734b839eb0d9fed328d5b1dad
parent2a7f3a1840bf2495656efff17a6c35ab3873b441 (diff)
Squash change signals with the same property and type.
There's a bit of an assumption here that handlers don't need to be told multiple times about the same change (to different pieces of content) but that seems reasonable.
-rw-r--r--src/lib/change_signaller.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/lib/change_signaller.h b/src/lib/change_signaller.h
index 0b2c1539d..094716598 100644
--- a/src/lib/change_signaller.h
+++ b/src/lib/change_signaller.h
@@ -71,7 +71,14 @@ public:
{
if (_suspended) {
boost::mutex::scoped_lock lm(_mutex);
- _pending.push_back(signal);
+ auto iter = std::find_if(
+ _pending.begin(),
+ _pending.end(),
+ [signal](ChangeSignal<T, P> const& s) { return s.property == signal.property && s.type == signal.type; }
+ );
+ if (iter == _pending.end()) {
+ _pending.push_back(signal);
+ }
} else {
signal.thing->signal_change(signal.type, signal.property);
}