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authorCarl Hetherington <cth@carlh.net>2013-12-02 23:07:08 +0000
committerCarl Hetherington <cth@carlh.net>2013-12-02 23:07:08 +0000
commit6655ae530e37e9455156bb6f18fd754088a74529 (patch)
tree1f90fb3c3e3c659fc17878cfa3ccde5bb04cec1f
parent13f17a79c3ff5fb7201534e64228a54314ab1619 (diff)
Add some notes about resampling.
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+\documentclass{article}
+\begin{document}
+
+Here is what resampling we need to do. Content video is at $C_V$ fps, audio at $C_A$.
+
+\section{Easy case 1}
+
+$C_V$ and $C_A$ are both DCI rates, e.g.\ if $C_V = 24$, $C_A = 48\times{}10^3$.
+
+\medskip
+\textbf{Nothing to do.}
+
+\section{Easy case 2}
+
+$C_V$ is a DCI rate, $C_A$ is not. e.g.\ if $C_V = 24$, $C_A = 44.1\times{}10^3$.
+
+\medskip
+\textbf{Resample $C_A$ to the DCI rate.}
+
+\section{Hard case 1}
+
+$C_V$ is not a DCI rate, $C_A$ is. e.g.\ if $C_V = 25$, $C_A =
+48\times{}10^3$. We will run the video at a nearby DCI rate $F_V$,
+meaning that it will run faster or slower than it should. We resample
+the audio to $C_V C_A / F_V$ and mark it as $C_A$ so that it, too,
+runs faster or slower by the corresponding factor.
+
+e.g.\ if $C_V = 25$, $F_V = 24$ and $C_A = 48\times{}10^3$, we
+resample audio to $25 * 48\times{}10^3 / 24 = 50\times{}10^3$.
+
+\medskip
+\textbf{Resample $C_A$ to $C_V C_A / F_V$}
+
+
+\end{document}