diff options
| author | Carl Hetherington <cth@carlh.net> | 2022-10-17 23:36:02 +0200 |
|---|---|---|
| committer | Carl Hetherington <cth@carlh.net> | 2022-10-18 01:14:05 +0200 |
| commit | 301d594b22ecb7372827eb3708637d374c916c48 (patch) | |
| tree | e7e8eebf4ea37eded6aa92915408d89821745259 | |
| parent | 29b4a0ef9584623a007f17a933c2021a53625019 (diff) | |
Fix colour primaries when previewing Rec.2020 content with OpenGL.
| -rw-r--r-- | src/wx/gl_video_view.cc | 30 | ||||
| -rw-r--r-- | src/wx/gl_video_view.h | 1 |
2 files changed, 30 insertions, 1 deletions
diff --git a/src/wx/gl_video_view.cc b/src/wx/gl_video_view.cc index 16b01d25c..4fc620936 100644 --- a/src/wx/gl_video_view.cc +++ b/src/wx/gl_video_view.cc @@ -198,12 +198,14 @@ static constexpr char fragment_source[] = * type = 1: draw crop guess rectangle * type = 2: draw XYZ image * type = 3: draw RGB image (with sRGB/Rec709 primaries) + * type = 4: draw RGB image (converting from Rec2020 primaries) * See FragmentType enum below. */ "uniform int type = 0;\n" "uniform vec4 outline_content_colour;\n" "uniform vec4 crop_guess_colour;\n" "uniform mat4 xyz_rec709_colour_conversion;\n" +"uniform mat4 rec2020_rec709_colour_conversion;\n" "\n" "out vec4 FragColor;\n" "\n" @@ -278,6 +280,10 @@ static constexpr char fragment_source[] = " break;\n" " case 3:\n" " FragColor = texture_bicubic(texture_sampler, TexCoord);\n" +" break;\n" +" case 4:\n" +" FragColor = texture_bicubic(texture_sampler, TexCoord);\n" +" FragColor = rec2020_rec709_colour_conversion * FragColor;\n" " break;\n" " }\n" "}\n"; @@ -289,6 +295,7 @@ enum class FragmentType CROP_GUESS = 1, XYZ_IMAGE = 2, REC709_IMAGE = 3, + REC2020_IMAGE = 4, }; @@ -483,6 +490,19 @@ GLVideoView::setup_shaders () glUniformMatrix4fv(xyz_rec709_colour_conversion, 1, GL_TRUE, gl_matrix); } + { + auto xyz_rec709 = dcp::ColourConversion::rec709_to_xyz().xyz_to_rgb(); + auto rec2020_xyz = dcp::ColourConversion::rec2020_to_xyz().rgb_to_xyz(); + auto product = boost::numeric::ublas::prod(xyz_rec709, rec2020_xyz); + + GLfloat gl_matrix[16]; + ublas_to_gl(product, gl_matrix); + + auto rec2020_rec709_colour_conversion = glGetUniformLocation(program, "rec2020_rec709_colour_conversion"); + check_gl_error("glGetUniformLocation"); + glUniformMatrix4fv(rec2020_rec709_colour_conversion, 1, GL_TRUE, gl_matrix); + } + glLineWidth (1.0f); check_gl_error ("glLineWidth"); glEnable (GL_BLEND); @@ -539,7 +559,13 @@ GLVideoView::draw () glBindVertexArray(_vao); check_gl_error ("glBindVertexArray"); - glUniform1i(_fragment_type, static_cast<GLint>(_optimise_for_j2k ? FragmentType::XYZ_IMAGE : FragmentType::REC709_IMAGE)); + if (_optimise_for_j2k) { + glUniform1i(_fragment_type, static_cast<GLint>(FragmentType::XYZ_IMAGE)); + } else if (_rec2020) { + glUniform1i(_fragment_type, static_cast<GLint>(FragmentType::REC2020_IMAGE)); + } else { + glUniform1i(_fragment_type, static_cast<GLint>(FragmentType::REC709_IMAGE)); + } _video_texture->bind(); glDrawElements (GL_TRIANGLES, indices_video_texture_number, GL_UNSIGNED_INT, reinterpret_cast<void*>(indices_video_texture_offset * sizeof(int))); if (_have_subtitle_to_render) { @@ -709,6 +735,8 @@ GLVideoView::set_image (shared_ptr<const PlayerVideo> pv) check_gl_error ("glBufferSubData (subtitle)"); } + _rec2020 = pv->colour_conversion() && pv->colour_conversion()->about_equal(dcp::ColourConversion::rec2020_to_xyz(), 1e-6); + /* opt: where should these go? */ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); diff --git a/src/wx/gl_video_view.h b/src/wx/gl_video_view.h index fd9154a73..964f6f1ab 100644 --- a/src/wx/gl_video_view.h +++ b/src/wx/gl_video_view.h @@ -134,6 +134,7 @@ private: Last<boost::optional<dcpomatic::Rect<float>>> _last_crop_guess; boost::atomic<wxSize> _canvas_size; + boost::atomic<bool> _rec2020; std::unique_ptr<Texture> _video_texture; std::unique_ptr<Texture> _subtitle_texture; bool _have_subtitle_to_render = false; |
