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| author | Carl Hetherington <cth@carlh.net> | 2018-06-11 23:35:22 +0100 |
|---|---|---|
| committer | Carl Hetherington <cth@carlh.net> | 2018-07-19 23:36:56 +0100 |
| commit | 00ae2c28501bb757a6a45ba47ad4ecbe32412933 (patch) | |
| tree | 7929afca7a01cb477fee42dfeadc5b4f99cb2ddf /doc | |
| parent | 923a2ebf908ab0db19a3f4ecc7a462168feb650d (diff) | |
CCAP doc tweaks.
Diffstat (limited to 'doc')
| -rw-r--r-- | doc/design/CCAP | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/design/CCAP b/doc/design/CCAP index ac336f660..1dd2d781b 100644 --- a/doc/design/CCAP +++ b/doc/design/CCAP @@ -4,3 +4,8 @@ Then have text content/decoder which can be used-as subtitle or ccap. Doubling-up of subtitle/ccap starts in player: that emits subtitle or closedcaption, writer writes both. libdcp gets closedcaptionasset with some common ground with subtitleasset, maybe add_text_asset() which is called for subtitle + ccap by ReelWriter::create_reel() + +CPLs can have CCAP and subtitle; actual files appear to be the same as subs. + +Maybe we just want a subtitle type with the emissions e.g. instead of emit(sub) do emit(TEXT_SUBTITLE, sub) or emit(TEXT_CCAP, sub). + |
