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authorCarl Hetherington <cth@carlh.net>2014-06-09 23:56:33 +0100
committerCarl Hetherington <cth@carlh.net>2014-06-09 23:56:33 +0100
commit93c996b302589dee7d43d990f3650d636345a545 (patch)
tree976732dc7774b8b4ae5a3f2490bc4a6259d2892b /src/lib/audio_content.h
parent7e690d21278df14b113f3602cbbd43f6214fd614 (diff)
Use a SpinCtrlDouble for audio gain, and change its representation
from float to double. Requested-by: Mattias Mattsson
Diffstat (limited to 'src/lib/audio_content.h')
-rw-r--r--src/lib/audio_content.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/lib/audio_content.h b/src/lib/audio_content.h
index 2a1216d86..2c324a3a4 100644
--- a/src/lib/audio_content.h
+++ b/src/lib/audio_content.h
@@ -62,10 +62,10 @@ public:
boost::signals2::connection analyse_audio (boost::function<void()>);
- void set_audio_gain (float);
+ void set_audio_gain (double);
void set_audio_delay (int);
- float audio_gain () const {
+ double audio_gain () const {
boost::mutex::scoped_lock lm (_mutex);
return _audio_gain;
}
@@ -77,7 +77,7 @@ public:
private:
/** Gain to apply to audio in dB */
- float _audio_gain;
+ double _audio_gain;
/** Delay to apply to audio (positive moves audio later) in milliseconds */
int _audio_delay;
};