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authorCarl Hetherington <cth@carlh.net>2014-01-03 00:47:32 +0000
committerCarl Hetherington <cth@carlh.net>2014-01-03 00:47:32 +0000
commit821b556975c44bcb2c8607fc26462b7b79db2fe6 (patch)
tree14a2ce9227c8ab385ee2b86cc57e54ab08a9a8cd /src/lib/audio_decoder.cc
parent3dfdd5795cf6514e15fdbece54c28f3bddc2aadc (diff)
Various fix-ups.
Diffstat (limited to 'src/lib/audio_decoder.cc')
-rw-r--r--src/lib/audio_decoder.cc27
1 files changed, 22 insertions, 5 deletions
diff --git a/src/lib/audio_decoder.cc b/src/lib/audio_decoder.cc
index aecf39644..d85bfaee2 100644
--- a/src/lib/audio_decoder.cc
+++ b/src/lib/audio_decoder.cc
@@ -22,6 +22,8 @@
#include "exceptions.h"
#include "log.h"
#include "resampler.h"
+#include "util.h"
+#include "film.h"
#include "i18n.h"
@@ -35,22 +37,26 @@ using boost::shared_ptr;
AudioDecoder::AudioDecoder (shared_ptr<const Film> film, shared_ptr<const AudioContent> content)
: Decoder (film)
, _audio_content (content)
- , _last_audio (0)
+ , _audio_position (0)
{
if (content->output_audio_frame_rate() != content->content_audio_frame_rate() && content->audio_channels ()) {
_resampler.reset (new Resampler (content->content_audio_frame_rate(), content->output_audio_frame_rate(), content->audio_channels ()));
}
}
+/** Audio timestamping is made hard by many factors, but the final nail in the coffin is resampling.
+ * We have to assume that we are feeding continuous data into the resampler, and so we get continuous
+ * data out. Hence we do the timestamping here, post-resampler, just by counting samples.
+ */
void
-AudioDecoder::audio (shared_ptr<const AudioBuffers> data, ContentTime time)
+AudioDecoder::audio (shared_ptr<const AudioBuffers> data)
{
if (_resampler) {
data = _resampler->run (data);
}
- _pending.push_back (shared_ptr<DecodedAudio> (new DecodedAudio (data, time)));
- _last_audio = time + (data->frames() * TIME_HZ / _audio_content->output_audio_frame_rate());
+ _pending.push_back (shared_ptr<DecodedAudio> (new DecodedAudio (data, _audio_position)));
+ _audio_position += data->frames ();
}
void
@@ -62,6 +68,17 @@ AudioDecoder::flush ()
shared_ptr<const AudioBuffers> b = _resampler->flush ();
if (b) {
- audio (b, _last_audio);
+ _pending.push_back (shared_ptr<DecodedAudio> (new DecodedAudio (b, _audio_position)));
+ _audio_position += b->frames ();
}
}
+
+void
+AudioDecoder::seek (ContentTime t, bool)
+{
+ shared_ptr<const Film> film = _film.lock ();
+ assert (film);
+
+ FrameRateChange frc = film->active_frame_rate_change (_audio_content->position ());
+ _audio_position = (t + first_audio()) / frc.speed_up;
+}