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authorCarl Hetherington <cth@carlh.net>2022-03-14 20:29:44 +0100
committerCarl Hetherington <cth@carlh.net>2022-04-02 22:20:05 +0200
commite8b21ce5aaf46606e14c71f870d76be94cbaa608 (patch)
treee5aae467d984b0d6a34a2dfecae29c2bdaea13cd /src/lib/audio_decoder.h
parent4ea552fbdefa096c461c933f09beb1c6d0cc3f8a (diff)
Fix incorrectly-timed emission of silence padding causing buffer fill (#2217).
On initialisation or after seek we insert silence corresponding to a positive delay in an audio stream. Previously this inserted silence was done at time 0, so that after a seek to time T the silent frames would come out of the audio merger at time 0 and then the player would fill the space up to time T with silence. If T was far enough along this would fill the audio buffers without there being any video.
Diffstat (limited to 'src/lib/audio_decoder.h')
-rw-r--r--src/lib/audio_decoder.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/lib/audio_decoder.h b/src/lib/audio_decoder.h
index 81b48b73c..a2e06f11c 100644
--- a/src/lib/audio_decoder.h
+++ b/src/lib/audio_decoder.h
@@ -61,7 +61,7 @@ public:
boost::signals2::signal<void (AudioStreamPtr, ContentAudio)> Data;
private:
- void silence (int milliseconds);
+ void silence (AudioStreamPtr stream, int milliseconds);
std::shared_ptr<const AudioContent> _content;
/** Frame after the last one that was emitted from Data (i.e. at the resampled rate, if applicable)