diff options
| author | Carl Hetherington <cth@carlh.net> | 2015-05-27 20:55:51 +0100 |
|---|---|---|
| committer | Carl Hetherington <cth@carlh.net> | 2015-06-02 13:38:21 +0100 |
| commit | 0a93237cb5e4642d3b698ff9b7d0cfae5401478c (patch) | |
| tree | b0d5255ae2b90d1c9ef489e78239c2f081ea0a9e /src/lib/audio_decoder_stream.cc | |
| parent | 608c146eb09fac2a8fc60e1a72591f6bb8364e1f (diff) | |
Handle multiple audio streams in a single piece of content
in a similar way to the V1 patch.
Diffstat (limited to 'src/lib/audio_decoder_stream.cc')
| -rw-r--r-- | src/lib/audio_decoder_stream.cc | 236 |
1 files changed, 236 insertions, 0 deletions
diff --git a/src/lib/audio_decoder_stream.cc b/src/lib/audio_decoder_stream.cc new file mode 100644 index 000000000..b9a8f2657 --- /dev/null +++ b/src/lib/audio_decoder_stream.cc @@ -0,0 +1,236 @@ +/* + Copyright (C) 2012-2015 Carl Hetherington <cth@carlh.net> + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + +*/ + +#include "audio_decoder_stream.h" +#include "audio_buffers.h" +#include "audio_processor.h" +#include "audio_decoder.h" +#include "resampler.h" +#include "util.h" +#include <iostream> + +#include "i18n.h" + +using std::list; +using std::pair; +using std::cout; +using std::min; +using std::max; +using boost::optional; +using boost::shared_ptr; + +AudioDecoderStream::AudioDecoderStream (shared_ptr<const AudioContent> content, AudioStreamPtr stream, AudioDecoder* decoder) + : _content (content) + , _stream (stream) + , _decoder (decoder) +{ + if (content->resampled_audio_frame_rate() != _stream->frame_rate()) { + _resampler.reset (new Resampler (_stream->frame_rate(), content->resampled_audio_frame_rate(), _stream->channels ())); + } + + reset_decoded (); +} + +void +AudioDecoderStream::reset_decoded () +{ + _decoded = ContentAudio (shared_ptr<AudioBuffers> (new AudioBuffers (_stream->channels(), 0)), 0); +} + +ContentAudio +AudioDecoderStream::get (Frame frame, Frame length, bool accurate) +{ + shared_ptr<ContentAudio> dec; + + Frame const end = frame + length - 1; + + if (frame < _decoded.frame || end > (_decoded.frame + length * 4)) { + /* Either we have no decoded data, or what we do have is a long way from what we want: seek */ + seek (ContentTime::from_frames (frame, _content->resampled_audio_frame_rate()), accurate); + } + + /* Offset of the data that we want from the start of _decoded.audio + (to be set up shortly) + */ + Frame decoded_offset = 0; + + /* Now enough pass() calls will either: + * (a) give us what we want, or + * (b) hit the end of the decoder. + * + * If we are being accurate, we want the right frames, + * otherwise any frames will do. + */ + if (accurate) { + /* Keep stuffing data into _decoded until we have enough data, or the subclass does not want to give us any more */ + while ( + (_decoded.frame > frame || (_decoded.frame + _decoded.audio->frames()) < end) && + !_decoder->pass (Decoder::PASS_REASON_AUDIO) + ) + {} + + decoded_offset = frame - _decoded.frame; + } else { + while ( + _decoded.audio->frames() < length && + !_decoder->pass (Decoder::PASS_REASON_AUDIO) + ) + {} + + /* Use decoded_offset of 0, as we don't really care what frames we return */ + } + + /* The amount of data available in _decoded.audio starting from `frame'. This could be -ve + if pass() returned true before we got enough data. + */ + Frame const available = _decoded.audio->frames() - decoded_offset; + + /* We will return either that, or the requested amount, whichever is smaller */ + Frame const to_return = max ((Frame) 0, min (available, length)); + + /* Copy our data to the output */ + shared_ptr<AudioBuffers> out (new AudioBuffers (_decoded.audio->channels(), to_return)); + out->copy_from (_decoded.audio.get(), to_return, decoded_offset, 0); + + Frame const remaining = max ((Frame) 0, available - to_return); + + /* Clean up decoded; first, move the data after what we just returned to the start of the buffer */ + _decoded.audio->move (decoded_offset + to_return, 0, remaining); + /* And set up the number of frames we have left */ + _decoded.audio->set_frames (remaining); + /* Also bump where those frames are in terms of the content */ + _decoded.frame += decoded_offset + to_return; + + return ContentAudio (out, frame); +} + +/** Audio timestamping is made hard by many factors, but perhaps the most entertaining is resampling. + * We have to assume that we are feeding continuous data into the resampler, and so we get continuous + * data out. Hence we do the timestamping here, post-resampler, just by counting samples. + * + * The time is passed in here so that after a seek we can set up our _position. The + * time is ignored once this has been done. + */ +void +AudioDecoderStream::audio (shared_ptr<const AudioBuffers> data, ContentTime time) +{ + if (_resampler) { + data = _resampler->run (data); + } + + Frame const frame_rate = _content->resampled_audio_frame_rate (); + + if (_seek_reference) { + /* We've had an accurate seek and now we're seeing some data */ + ContentTime const delta = time - _seek_reference.get (); + Frame const delta_frames = delta.frames (frame_rate); + if (delta_frames > 0) { + /* This data comes after the seek time. Pad the data with some silence. */ + shared_ptr<AudioBuffers> padded (new AudioBuffers (data->channels(), data->frames() + delta_frames)); + padded->make_silent (); + padded->copy_from (data.get(), data->frames(), 0, delta_frames); + data = padded; + time -= delta; + } else if (delta_frames < 0) { + /* This data comes before the seek time. Throw some data away */ + Frame const to_discard = min (-delta_frames, static_cast<Frame> (data->frames())); + Frame const to_keep = data->frames() - to_discard; + if (to_keep == 0) { + /* We have to throw all this data away, so keep _seek_reference and + try again next time some data arrives. + */ + return; + } + shared_ptr<AudioBuffers> trimmed (new AudioBuffers (data->channels(), to_keep)); + trimmed->copy_from (data.get(), to_keep, to_discard, 0); + data = trimmed; + time += ContentTime::from_frames (to_discard, frame_rate); + } + _seek_reference = optional<ContentTime> (); + } + + if (!_position) { + _position = time.frames (frame_rate); + } + + DCPOMATIC_ASSERT (_position.get() >= (_decoded.frame + _decoded.audio->frames())); + + add (data); +} + +void +AudioDecoderStream::add (shared_ptr<const AudioBuffers> data) +{ + if (!_position) { + /* This should only happen when there is a seek followed by a flush, but + we need to cope with it. + */ + return; + } + + /* Resize _decoded to fit the new data */ + int new_size = 0; + if (_decoded.audio->frames() == 0) { + /* There's nothing in there, so just store the new data */ + new_size = data->frames (); + _decoded.frame = _position.get (); + } else { + /* Otherwise we need to extend _decoded to include the new stuff */ + new_size = _position.get() + data->frames() - _decoded.frame; + } + + _decoded.audio->ensure_size (new_size); + _decoded.audio->set_frames (new_size); + + /* Copy new data in */ + _decoded.audio->copy_from (data.get(), data->frames(), 0, _position.get() - _decoded.frame); + _position = _position.get() + data->frames (); + + /* Limit the amount of data we keep in case nobody is asking for it */ + int const max_frames = _content->resampled_audio_frame_rate () * 10; + if (_decoded.audio->frames() > max_frames) { + int const to_remove = _decoded.audio->frames() - max_frames; + _decoded.frame += to_remove; + _decoded.audio->move (to_remove, 0, max_frames); + _decoded.audio->set_frames (max_frames); + } +} + +void +AudioDecoderStream::flush () +{ + if (!_resampler) { + return; + } + + shared_ptr<const AudioBuffers> b = _resampler->flush (); + if (b) { + add (b); + } +} + +void +AudioDecoderStream::seek (ContentTime t, bool accurate) +{ + _position.reset (); + reset_decoded (); + if (accurate) { + _seek_reference = t; + } +} |
