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authorCarl Hetherington <cth@carlh.net>2018-08-19 01:04:59 +0100
committerCarl Hetherington <cth@carlh.net>2018-08-19 01:29:04 +0100
commit6c7489e5d778d3e71065d88a094a7383ba2c117d (patch)
treee3f05ad03095d88d297c7d61e03e265d28a97fa3 /src/lib/butler.h
parent9a27d60ea7888d300a5a2414a477091428589b82 (diff)
Replace May/Done/NotDone signal sets with one signal and extend
this treatment to anything that caused Player::setup_pieces. This should fix out-of-sequence Player emissions caused by setup_pieces being called by one thread while the butler is calling pass().
Diffstat (limited to 'src/lib/butler.h')
-rw-r--r--src/lib/butler.h7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/lib/butler.h b/src/lib/butler.h
index 6a13ed2d7..513176821 100644
--- a/src/lib/butler.h
+++ b/src/lib/butler.h
@@ -56,8 +56,7 @@ private:
void text (PlayerText pt, TextType type, DCPTimePeriod period);
bool should_run () const;
void prepare (boost::weak_ptr<PlayerVideo> video) const;
- void suspend ();
- void return_seek (bool frequent);
+ void player_change (ChangeType type, bool frequent);
void seek_unlocked (DCPTime position, bool accurate);
boost::shared_ptr<Player> _player;
@@ -102,7 +101,5 @@ private:
boost::signals2::scoped_connection _player_video_connection;
boost::signals2::scoped_connection _player_audio_connection;
boost::signals2::scoped_connection _player_text_connection;
- boost::signals2::scoped_connection _player_may_change_connection;
- boost::signals2::scoped_connection _player_changed_connection;
- boost::signals2::scoped_connection _player_not_changed_connection;
+ boost::signals2::scoped_connection _player_change_connection;
};