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authorCarl Hetherington <cth@carlh.net>2018-08-19 01:04:59 +0100
committerCarl Hetherington <cth@carlh.net>2018-08-19 01:29:04 +0100
commit6c7489e5d778d3e71065d88a094a7383ba2c117d (patch)
treee3f05ad03095d88d297c7d61e03e265d28a97fa3 /src/lib/content_change.cc
parent9a27d60ea7888d300a5a2414a477091428589b82 (diff)
Replace May/Done/NotDone signal sets with one signal and extend
this treatment to anything that caused Player::setup_pieces. This should fix out-of-sequence Player emissions caused by setup_pieces being called by one thread while the butler is calling pass().
Diffstat (limited to 'src/lib/content_change.cc')
-rw-r--r--src/lib/content_change.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/lib/content_change.cc b/src/lib/content_change.cc
index c286f80eb..6e390dc76 100644
--- a/src/lib/content_change.cc
+++ b/src/lib/content_change.cc
@@ -26,16 +26,16 @@ ContentChange::ContentChange (Content* c, int p)
, _property (p)
, _done (true)
{
- _content->MayChange ();
+ _content->signal_change (CHANGE_TYPE_PENDING, _property);
}
ContentChange::~ContentChange ()
{
if (_done) {
- _content->signal_changed (_property);
+ _content->signal_change (CHANGE_TYPE_DONE, _property);
} else {
- _content->NotChanged ();
+ _content->signal_change (CHANGE_TYPE_CANCELLED, _property);
}
}