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authorCarl Hetherington <cth@carlh.net>2018-08-13 17:37:52 +0100
committerCarl Hetherington <cth@carlh.net>2018-08-14 00:05:06 +0100
commit1fe6bd7f8ba059322b8357b2210f0fd590567ce2 (patch)
tree2c76fbf24b9b520f94f741040f11dc920d3bab91 /src/lib/content_part.h
parentf30ad4dec0a3fa5f1770fba93106a3e8910d66ba (diff)
More fixes for errors / crashes / misbehaviour with content changes
and the butler. Here we signal both before and after a change in content. Before, the player disables itself so that any pass()/seek() will be no-ops. After, the player rebuilds its pieces and the butler re-seeks to get back to where it was before the change.
Diffstat (limited to 'src/lib/content_part.h')
-rw-r--r--src/lib/content_part.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/lib/content_part.h b/src/lib/content_part.h
index 4f6e9e396..58833655f 100644
--- a/src/lib/content_part.h
+++ b/src/lib/content_part.h
@@ -23,6 +23,7 @@
#define DCPOMATIC_CONTENT_PART_H
#include "content.h"
+#include "content_change.h"
#include <boost/weak_ptr.hpp>
#include <boost/thread/mutex.hpp>
@@ -41,28 +42,30 @@ protected:
void
maybe_set (T& member, T new_value, int property) const
{
+ ContentChange cc (_parent, property);
{
boost::mutex::scoped_lock lm (_mutex);
if (member == new_value) {
+ cc.abort ();
return;
}
member = new_value;
}
- _parent->signal_changed (property);
}
template <class T>
void
maybe_set (boost::optional<T>& member, T new_value, int property) const
{
+ ContentChange cc (_parent, property);
{
boost::mutex::scoped_lock lm (_mutex);
if (member && member.get() == new_value) {
+ cc.abort ();
return;
}
member = new_value;
}
- _parent->signal_changed (property);
}
Content* _parent;