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authorCarl Hetherington <cth@carlh.net>2023-09-24 00:34:15 +0200
committerCarl Hetherington <cth@carlh.net>2023-11-29 21:19:55 +0100
commitd51c2864b48adf1b3b76d218c549445cc1005d9b (patch)
treefeba09191aaa567866f804239f8db3bd2d8fd207 /src/lib/cpu_j2k_encoder_thread.h
parent64b000bc3f5fb58539792cc288cb6ba63300ed47 (diff)
Rearrange encoder threading.
Soon we'll add a new encoder type, and the existing structure was already creaking a bit at the seams while handling local and remote encodes. Here we split out an encoder thread and introduce the concept of a "sync" thread (which blocks while the encoding is happening). Later we'll have another type which submits the encode request to a GPU and receives the reply back later.
Diffstat (limited to 'src/lib/cpu_j2k_encoder_thread.h')
-rw-r--r--src/lib/cpu_j2k_encoder_thread.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/lib/cpu_j2k_encoder_thread.h b/src/lib/cpu_j2k_encoder_thread.h
new file mode 100644
index 000000000..fb138f484
--- /dev/null
+++ b/src/lib/cpu_j2k_encoder_thread.h
@@ -0,0 +1,16 @@
+#include "j2k_sync_encoder_thread.h"
+#include <dcp/data.h>
+
+
+class DCPVideo;
+
+
+class CPUJ2KEncoderThread : public J2KSyncEncoderThread
+{
+public:
+ CPUJ2KEncoderThread(J2KEncoder& encoder);
+
+ void log_thread_start() const override;
+ std::shared_ptr<dcp::ArrayData> encode(DCPVideo const& frame) override;
+};
+