diff options
| author | Carl Hetherington <cth@carlh.net> | 2023-09-24 00:34:15 +0200 |
|---|---|---|
| committer | Carl Hetherington <cth@carlh.net> | 2024-01-28 02:01:57 +0100 |
| commit | f8d0dac871883c7cbfa6f31c182ca3e6d213aed1 (patch) | |
| tree | 6bc2c82776d66380382cbfb76940463c950f4b6e /src/lib/dcp_encoder.h | |
| parent | 25dd85d10a05b363f5f6a94d6dafbf4aed47c4ac (diff) | |
Rearrange encoder threading.
Soon we'll add a new encoder type, and the existing structure was
already creaking a bit at the seams while handling local and remote
encodes. Here we split out an encoder thread and introduce the concept
of a "sync" thread (which blocks while the encoding is happening).
Later we'll have another type which submits the encode request to a
GPU and receives the reply back later.
Diffstat (limited to 'src/lib/dcp_encoder.h')
| -rw-r--r-- | src/lib/dcp_encoder.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/lib/dcp_encoder.h b/src/lib/dcp_encoder.h index 771679a98..ce0b72204 100644 --- a/src/lib/dcp_encoder.h +++ b/src/lib/dcp_encoder.h @@ -35,6 +35,8 @@ class Job; class Player; class PlayerVideo; +struct frames_not_lost_when_threads_disappear; + /** @class DCPEncoder */ class DCPEncoder : public Encoder @@ -58,6 +60,8 @@ public: private: + friend struct ::frames_not_lost_when_threads_disappear; + void video (std::shared_ptr<PlayerVideo>, dcpomatic::DCPTime); void audio (std::shared_ptr<AudioBuffers>, dcpomatic::DCPTime); void text (PlayerText, TextType, boost::optional<DCPTextTrack>, dcpomatic::DCPTimePeriod); |
