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authorCarl Hetherington <cth@carlh.net>2023-09-24 00:34:15 +0200
committerCarl Hetherington <cth@carlh.net>2024-01-28 02:01:57 +0100
commitf8d0dac871883c7cbfa6f31c182ca3e6d213aed1 (patch)
tree6bc2c82776d66380382cbfb76940463c950f4b6e /src/lib/dcp_encoder.h
parent25dd85d10a05b363f5f6a94d6dafbf4aed47c4ac (diff)
Rearrange encoder threading.
Soon we'll add a new encoder type, and the existing structure was already creaking a bit at the seams while handling local and remote encodes. Here we split out an encoder thread and introduce the concept of a "sync" thread (which blocks while the encoding is happening). Later we'll have another type which submits the encode request to a GPU and receives the reply back later.
Diffstat (limited to 'src/lib/dcp_encoder.h')
-rw-r--r--src/lib/dcp_encoder.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/lib/dcp_encoder.h b/src/lib/dcp_encoder.h
index 771679a98..ce0b72204 100644
--- a/src/lib/dcp_encoder.h
+++ b/src/lib/dcp_encoder.h
@@ -35,6 +35,8 @@ class Job;
class Player;
class PlayerVideo;
+struct frames_not_lost_when_threads_disappear;
+
/** @class DCPEncoder */
class DCPEncoder : public Encoder
@@ -58,6 +60,8 @@ public:
private:
+ friend struct ::frames_not_lost_when_threads_disappear;
+
void video (std::shared_ptr<PlayerVideo>, dcpomatic::DCPTime);
void audio (std::shared_ptr<AudioBuffers>, dcpomatic::DCPTime);
void text (PlayerText, TextType, boost::optional<DCPTextTrack>, dcpomatic::DCPTimePeriod);