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authorCarl Hetherington <cth@carlh.net>2022-06-01 13:03:38 +0200
committerCarl Hetherington <cth@carlh.net>2022-06-07 17:01:06 +0200
commit5a820bb8fae34591be5ac6d19a73461b9dab532a (patch)
tree098e2dc959b6df0fefa62b2976976afc9f81b96b /src/lib/font.cc
parent9a7b67aee32a40539f29bc2d7017edd4a4f65f11 (diff)
Rearrange subtitle font management.
With this change each subtitle coming out of the player has a reference to a dcpomatic::Font that belongs to the TextContent. This hopefully solves a few problems which all basically stemmed from the fact that previously the decoders/player were deciding what the font ID in the output DCP would be - they can't do that properly.
Diffstat (limited to 'src/lib/font.cc')
-rw-r--r--src/lib/font.cc17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/lib/font.cc b/src/lib/font.cc
index f750bfc88..375427d93 100644
--- a/src/lib/font.cc
+++ b/src/lib/font.cc
@@ -28,6 +28,7 @@ LIBDCP_ENABLE_WARNINGS
using std::string;
+using boost::optional;
using namespace dcpomatic;
@@ -69,3 +70,19 @@ dcpomatic::operator!= (Font const & a, Font const & b)
{
return !(a == b);
}
+
+
+optional<dcp::ArrayData>
+Font::data () const
+{
+ if (_data) {
+ return _data;
+ }
+
+ if (_file) {
+ return dcp::ArrayData(*_file);
+ }
+
+ return {};
+}
+