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authorCarl Hetherington <cth@carlh.net>2022-06-01 13:03:38 +0200
committerCarl Hetherington <cth@carlh.net>2022-06-07 17:01:06 +0200
commit5a820bb8fae34591be5ac6d19a73461b9dab532a (patch)
tree098e2dc959b6df0fefa62b2976976afc9f81b96b /src/lib/font.h
parent9a7b67aee32a40539f29bc2d7017edd4a4f65f11 (diff)
Rearrange subtitle font management.
With this change each subtitle coming out of the player has a reference to a dcpomatic::Font that belongs to the TextContent. This hopefully solves a few problems which all basically stemmed from the fact that previously the decoders/player were deciding what the font ID in the output DCP would be - they can't do that properly.
Diffstat (limited to 'src/lib/font.h')
-rw-r--r--src/lib/font.h12
1 files changed, 11 insertions, 1 deletions
diff --git a/src/lib/font.h b/src/lib/font.h
index a6bf61e34..c1405d0f6 100644
--- a/src/lib/font.h
+++ b/src/lib/font.h
@@ -23,6 +23,7 @@
#define DCPOMATIC_FONT_H
+#include <dcp/array_data.h>
#include <libcxml/cxml.h>
#include <boost/optional.hpp>
#include <boost/signals2.hpp>
@@ -52,6 +53,10 @@ public:
return _id;
}
+ void set_id (std::string id) {
+ _id = id;
+ }
+
boost::optional<boost::filesystem::path> file () const {
return _file;
}
@@ -61,11 +66,16 @@ public:
Changed ();
}
+ boost::optional<dcp::ArrayData> data() const;
+
boost::signals2::signal<void()> Changed;
private:
- /** Font ID, used to describe it in the subtitle content */
+ /** Font ID, used to describe it in the subtitle content; could be either a
+ * font family name or an ID from some DCP font XML.
+ */
std::string _id;
+ boost::optional<dcp::ArrayData> _data;
boost::optional<boost::filesystem::path> _file;
};