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authorCarl Hetherington <cth@carlh.net>2023-09-24 00:34:15 +0200
committerCarl Hetherington <cth@carlh.net>2023-10-16 17:56:10 +0200
commit08a24998bb56f01942d49229210829c06c21277c (patch)
tree0db544af75950228308386baf69b63bc9d6c5909 /src/lib/j2k_encoder_thread.h
parent2c210354e67da6d8bf1019595e8c6e6dcb442b9e (diff)
Rearrange encoder threading.
Soon we'll add a new encoder type, and the existing structure was already creaking a bit at the seams while handling local and remote encodes. Here we split out an encoder thread and introduce the concept of a "sync" thread (which blocks while the encoding is happening). Later we'll have another type which submits the encode request to a GPU and receives the reply back later.
Diffstat (limited to 'src/lib/j2k_encoder_thread.h')
-rw-r--r--src/lib/j2k_encoder_thread.h32
1 files changed, 32 insertions, 0 deletions
diff --git a/src/lib/j2k_encoder_thread.h b/src/lib/j2k_encoder_thread.h
new file mode 100644
index 000000000..4a4b25f37
--- /dev/null
+++ b/src/lib/j2k_encoder_thread.h
@@ -0,0 +1,32 @@
+#ifndef DCPOMATIC_J2K_ENCODER_THREAD
+#define DCPOMATIC_J2K_ENCODER_THREAD
+
+
+#include <boost/thread.hpp>
+
+
+class J2KEncoder;
+
+
+class J2KEncoderThread
+{
+public:
+ J2KEncoderThread(J2KEncoder& encoder);
+
+ J2KEncoderThread(J2KEncoderThread const&) = delete;
+ J2KEncoderThread& operator=(J2KEncoderThread const&) = delete;
+
+ void start();
+ void stop();
+
+ virtual void run() = 0;
+
+protected:
+ J2KEncoder& _encoder;
+
+private:
+ boost::thread _thread;
+};
+
+
+#endif