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| author | Carl Hetherington <cth@carlh.net> | 2023-09-24 00:34:15 +0200 |
|---|---|---|
| committer | Carl Hetherington <cth@carlh.net> | 2023-10-16 17:56:10 +0200 |
| commit | 08a24998bb56f01942d49229210829c06c21277c (patch) | |
| tree | 0db544af75950228308386baf69b63bc9d6c5909 /src/lib/j2k_encoder_thread.h | |
| parent | 2c210354e67da6d8bf1019595e8c6e6dcb442b9e (diff) | |
Rearrange encoder threading.
Soon we'll add a new encoder type, and the existing structure was
already creaking a bit at the seams while handling local and remote
encodes. Here we split out an encoder thread and introduce the concept
of a "sync" thread (which blocks while the encoding is happening).
Later we'll have another type which submits the encode request to a
GPU and receives the reply back later.
Diffstat (limited to 'src/lib/j2k_encoder_thread.h')
| -rw-r--r-- | src/lib/j2k_encoder_thread.h | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/src/lib/j2k_encoder_thread.h b/src/lib/j2k_encoder_thread.h new file mode 100644 index 000000000..4a4b25f37 --- /dev/null +++ b/src/lib/j2k_encoder_thread.h @@ -0,0 +1,32 @@ +#ifndef DCPOMATIC_J2K_ENCODER_THREAD +#define DCPOMATIC_J2K_ENCODER_THREAD + + +#include <boost/thread.hpp> + + +class J2KEncoder; + + +class J2KEncoderThread +{ +public: + J2KEncoderThread(J2KEncoder& encoder); + + J2KEncoderThread(J2KEncoderThread const&) = delete; + J2KEncoderThread& operator=(J2KEncoderThread const&) = delete; + + void start(); + void stop(); + + virtual void run() = 0; + +protected: + J2KEncoder& _encoder; + +private: + boost::thread _thread; +}; + + +#endif |
